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  • Shrine Posts

    • Hi, 60 items is really small set - if I simulate your example with this one-liner in Python, I get these results: >>> [len([i for i in [random() <= 0.66*0.33*0.25 for i in range(60)] if i]) for i in range(100)] [4, 3, 4, 2, 7, 1, 3, 4, 3, 4, 4, 4, 0, 6, 3, 3, 2, 2, 5, 1, 1, 6, 1, 4, 6, 2, 2, 3, 5, 3, 2, 3, 2, 3, 3, 1, 3, 1, 4, 1, 2, 3, 2, 0, 7, 4, 4, 4, 5, 6, 2, 4, 2, 2, 1, 9, 3, 2, 5, 0, 3, 4, 1, 4, 9, 1, 4, 2, 2, 3, 5, 6, 4, 2, 2, 6, 4, 5, 2, 3, 5, 5, 3, 6, 4, 5, 5, 4, 2, 6, 2, 2, 5, 2, 1, 4, 1, 3, 2, 2] Explanation: it's 100 times simulating enchanting 60 items and the result number is how it ended (how many successfully enchanted weapons) and it's same type of random and you sometimes end up with 7 weapons and sometimes with 0. If I try it on bigger set, like 600 weapons, you'll see it's bit less spread: >>> [len([i for i in [random() <= 0.66*0.33*0.25 for i in range(600)] if i]) for i in range(100)] [36, 27, 32, 35, 38, 35, 27, 46, 29, 37, 36, 34, 35, 39, 35, 30, 33, 32, 29, 37, 35, 29, 33, 36, 39, 33, 31, 35, 30, 30, 26, 31, 34, 42, 31, 33, 29, 24, 38, 27, 37, 34, 32, 46, 38, 34, 37, 25, 38, 32, 30, 37, 42, 35, 37, 29, 36, 31, 37, 46, 35, 29, 36, 29, 35, 26, 33, 25, 35, 38, 43, 34, 35, 33, 30, 39, 37, 33, 28, 31, 24, 35, 32, 22, 29, 38, 35, 32, 35, 47, 32, 32, 34, 45, 33, 33, 27, 32, 35, 25] With 60000 weapons it's even less spread: >>> [len([i for i in [random() <= 0.66*0.33*0.25 for i in range(60000)] if i]) for i in range(100)] [3263, 3340, 3393, 3285, 3241, 3278, 3365, 3323, 3332, 3222, 3347, 3216, 3342, 3186, 3243, 3249, 3312, 3302, 3298, 3203, 3189, 3244, 3219, 3308, 3201, 3350, 3364, 3271, 3299, 3198, 3294, 3302, 3269, 3281, 3343, 3295, 3192, 3312, 3153, 3283, 3298, 3228, 3219, 3279, 3213, 3230, 3313, 3237, 3361, 3320, 3213, 3385, 3230, 3241, 3212, 3397, 3297, 3182, 3173, 3281, 3292, 3193, 3236, 3323, 3319, 3276, 3301, 3241, 3255, 3267, 3297, 3275, 3268, 3221, 3220, 3192, 3345, 3309, 3264, 3364, 3214, 3125, 3261, 3173, 3234, 3308, 3273, 3344, 3323, 3330, 3245, 3224, 3242, 3265, 3371, 3213, 3220, 3388, 3214, 3237] So I'm 99% sure it's just a bad luck
    • I remember there was a bug which was making items break from +0-> +1 XD
    • Yes, it's IP based (HWID would allow only one player from given IP address to vote) - you need to browse the web from the same IP address as you're playing (I don't know if it's possible with wtfast, you should contact their technical support)
    • I didnt say that they made game this way. I imply that there may be something wrong on the code, or on the chances generating formula , or the chances generally.  I always didnt consider myself lucky , but lately it is getting out of hand. 111 beas for some people is like 1 year of work , to get wasted just like this is annoying. I also dont post this to make chances easier , not at all , just run a check and a test or something. About foundation i have no idea.... in previous crafts , we made with 140 crafts 7 foundation pieces. Now with 170 , 3 foundation pieces.... dunno if it is 2 or 5 or whatever , i just ask if we can know , if now it is ok. in my mind it is like 2-5% 10 foundation / 310 clicks , makes sense in the end with whatever chances , even 2 , even 5 %
    • H5 MW has 4% (out of 60% for succ craft) so 2.4% real chance. How it's at GF i'm not sure, maybe the same, maybe lower (2%). How it's at GE - noone knows 😜 About armors, i see you already fixed math. More or less : 1 out of 18 single part armors should go +6, if using beas avarage should be 34 per part spend. About +16 weapons. Shrine title is "NEVER +16", so i guess it was intended and working fine :kappa: This part with online->chances sounds just bad. Chances are flat i guess and there are no such multipliers added. I heard similar things about drop chances, but it just sounds stupid. And even if NCsoft dared do such multipliers, you should quit game at instant and never come back again.  
    • For normal EAS on S armors 55 x 0.66 =  36.3 items +4 36.3 x 0.33 = 11.97 items +5 11.97 x 0.25 = 3 items +6   (i got 0) now for beas if u have 111 beas...... If try 60 times...... 60 x0.66 = 39.6 39.6 x 0.33 = 13.06 13.06 x 0.25 = 3.26 items +6 with 113 beas enchants ( i got 1)   Sry about caps and bad calculation earlier , i was enraged , but still the maths are not even close to adding up About lets say 18 weapons    15-16 , we end up with 0 +16........even if it is a period of 3-4 years..... it is too faking much..... normally we should have 6 weapons +16..... Generally on my enchants on armors till now , i thought i was really unlucky...... after last 2 mondays i m pretty sure the server's code is faked up.   Also 1 day 4 months ago , i had 3 armors in a row going from +0 -> +6 , the chances for that is like. I was nearly sure the server bugged , until next items started breaking. Gaureanu has a theory that the more populated the server is , the more easily things break.  It didnt make any kind of sense to me , but if i think about my personal luck on this server , it somehow makes sense . Before the corona when server was totally dead , I had really good luck on enchanting weapons , and mediocre luck on armors i guess . Since corona , that people play more , my luck on weapons stopped totally (i also stopped enchanting like crazy , but i still do...and things break on 4-5 most of the times , didnt see more than 7 for A LONG TIME). And on armors it is freaking terrible.   If u can check plz the "code" or whatever generate the chances... .and the chances themselves.......