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Jorn last won the day on December 21 2019

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About Jorn

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  • Birthday 10/01/1988

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  1. shoutbox opraven, stranky se stats budou co nevidet taky .. po updatu php se nam nenaloadovaly potrebne rozsireni EDIT: opraveno
  2. We had to change IP address on voting servers and unfortunately hopzone admins still didnt verify the change. I requested ip change day after we switched server location. I am sorry guys but there is nothing i can do with this ... its up to hopzone to reenable voting.
  3. Players that were robbed (missing equip) can talk to us and ask us where those things ended up. What we do is just tell the characted name or some other basic info, nothing else.
  4. Ring will be obtainable from coffin after next regular server restart.
  5. Yes, in GF, it does nothing then displaying stupid HTML, i think i wrote it earlier in the discussion. It's Beleth that actually drops the ring with 5% chance. But in Freya and H5 official files, it gives CC leader the ring when talking to coffin.
  6. I am going to talk to Emca and we will probably make some adjustments. Because 5% chance is nonsense. I'd like to have same behavior as on Freya and H5 -> getting ring from coffin with 100% chance.
  7. To make this clear: GF PTS data: Ring drops from Beleth with 5% chance Official Freya data and Official H5 data: Ring is given to CC leader when defeating Beleth and talking to coffin
  8. That's true on H5 official files we have, coffin gives ring with 100% chance. I don't have freya files now, but i'll ask @Emca to send them to me and i'll check it also there. Yeah, he drops the ring, with 5% chance .. it's not in drop spoil, because it's in special category in the npc definition, i am going to fix that with new version of CP / Dropspoil.
  9. Wow, congratz on killing that bitch guys. I'll check what is the chance of getting the ring. EDIT: additional_make_list={{[ring_of_bereth];1;1;5};{[sealed_holly_sprit's_cloak];1;1;60};{[sb_fighter_will];1;1;30};{[sb_archer_will];1;1;30};{[sb_magicians_will1];1;1;30}} So, there's just 5% chance ... that's just ridiculous, so much effort and only 5% chance ... @Emca do you think we could do anything about this? Or shall we leave it as it is? Btw. i've just had a look and that coffin does nothing .... it just displays html pages.
  10. In case you'll be unsuccessful with spawning Epidos, let me know .. i will test it with GM char or maybe we can do some testing together (if @Emca has no objections).
  11. They despawn when: they reach their destination when they finish skill casting (each of elements has it's own skill) they will cast the skill in 60 - 100 seconds from their spawn I think that in that case the element just finished casting of the skill and got despawned by the AI.
  12. I'll check that and get back to you as soon as possible.
  13. So, it seems to me from the AI, that fastest way is to pick ONE element and kill it, you need 120 points. There are two counters - for Fire / Water elements and Wind / Earth elements. if you choose, for example, to kill Fire, you'll be increasing your fire / water counter by 2 by each kill if you make mistake and kill Water element, your counter will decrease by 2 it will also contribute to wind / earth element count - depending on what you're killing - decreasing the earth / wind counter by 1 once you reach 120 points (60 kills), all elements should despawn and epidos of opposite element should spawn (in our example, it would be water) there is also reset counter - if it reaches 600 points, it seems that it will reset whole procedure this counter is increased by each element despawn (not kill, but just despawn) so it looks like you have to be quick in killing elements to not reach the 600 points in the despawn counter There seems to be no party / people counter in the AI.
  14. I know, i know ... but AI for Epidos is quite complicated.