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  1. Today
  2. nofate8

    wtt for vesper cutter or vesper duals

    up - wtb vesper cutter
  3. Yesterday
  4. Emca

    ITEMS EXPLODE ON +1

    Bug... if anyone lost any item because of this bug, write me PM here on forum...
  5. aVx

    ITEMS EXPLODE ON +1

    well, enchanting got even more ridiculous 😜
  6. Marwa

    ITEMS EXPLODE ON +1

    it happened also to our clan member dyna something from +0 to +1 also crushed
  7. heroBD

    ITEMS EXPLODE ON +1

    https://imgur.com/a/KVEpgFD
  8. heroBD

    ITEMS EXPLODE ON +1

    I had a fresh dynasty light set , i just unsealed it , 15 eas on my inv to make it +3 all , i start enchanting the breastplate , and it explode on crystals on +1. I m thinking "wtf? did i do a mistake ? was it +3 ? " and i go to enchant the next , the gaiters , i look at it , +0 , i go for +1 , BOOM. I continue to try check the chat if i can produce a photo... but it doesnt say "+0 dyna gaiters broke " or something like that , just the crystals , anyway , i made a photo that proves nothing , but u can check the logs . this happened on char "oakenshield" from around 15.45-15.52 , 21/01 today. check it plz...... it is a very serious bug EDIT: Since other people have this problem too , probably it isnt a specific bug to reproduce... but all items just explode... at least dynasty ones. I didnt do anything strange to lead to this bug , the usual path: full sealed set +0 -> unseal it at gludio airfield -> make it 60 element -> and then try for +3 , and broke on +1.
  9. Last week
  10. Emca

    FREEZE

    Nejde o DDoS útoky na náš server, ale o útoky na různé sítě v ČR, to, že to dopadne na spojení mezi hráčem a naším serverem je v podstatě vedlejší efekt... Jsem k serveru připojená už od včerejška a nepadá mi to, na serveru žádný problém není, vše je naprosto v limitech a v logách nejsou žádné chyby (krom těch "obvyklých"). Mezi serverem a proxy serverama komunikace taky nevypadává, takže co se naší infrastruktury týče, tam problém není, musí být někde po cestě... Na to jsem bohužel krátká
  11. Besti

    FREEZE

    Dalším lidem z klanu se to děje taky, i když zkoušíme lognout přes jiné proxy.
  12. Aribeth

    FREEZE

    Právě nám to taky dvakrát za 20 min na obou počítačích spadlo... Fakt je to dost otravné Edit: tak už 3x Takhle je to nehratelné. Zase kdo by měl zájem dělat DDoS útoky na takhle malý server a v neděli ráno, kdy nejsou CSka ani nic jiného většího.
  13. Emca

    FREEZE

    Ahoj, zkoušeli jste L2 Shrine [main], L2 Shrine [alt] i L2 Shrine [fr]? Dělá to všude? Na serveru žádný problém nevidím, takže je to určitě sítí, možná probíhají nějaké DDoS útoky?
  14. Besti

    FREEZE

    Stejne problem i u mě...
  15. Marwa

    FREEZE

    Ahoj, co se deje se serverem? nahodne zamrzaji okna a postupne se disconnectnou? problem s pripojenim to nebude protoze nejsem jedinej kdo ma tento problem.... díky za osvětu ..... takhle to hrat nejde
  16. Emca

    Nabijeni SC

    Kdyby se v tom chtěl někdo rýpat... prostě 100% šance: set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class tyrannosaurus_soul : tyranno_primeval { handler: EventHandler MY_DYING(always_list,c1,code_info,i0,i1,i9,last_attacker,lparty,member,pledge0,random1_list,target) { always_list = AllocCodeInfoList(); random1_list = AllocCodeInfoList(); target = last_attacker; if( HaveMemo(target, @put_the_power_in_your_blade) == 1 ) { always_list.SetInfo(0, target); } if( HaveMemo(target, @put_the_power_in_your_blade) == 1 ) { always_list.SetInfo(0, target); } if( IsNull(lparty) == 0 ) { for( i9 = 0; i9 < lparty.member_count; ++i9 ) { target = GetMemberOfParty(lparty, i9); if( HaveMemo(target, @put_the_power_in_your_blade) == 1 ) { always_list.SetInfo(0, target); } } } target = last_attacker; random1_list.SetInfo(1, target); while( IsNull(code_info = always_list.Next()) == 0 ) { if( code_info.code == 0 ) { SetCurrentQuestID(@put_the_power_in_your_blade); target = code_info.RandomSelectOne(); if( IsNull(target) == 0 && DistFromMe(target) <= 1500 ) { if( ( OwnItemCount(target, @blue_soul_crystal_0) + OwnItemCount(target, @blue_soul_crystal_1) + OwnItemCount(target, @blue_soul_crystal_2) + OwnItemCount(target, @blue_soul_crystal_3) + OwnItemCount(target, @blue_soul_crystal_4) + OwnItemCount(target, @blue_soul_crystal_5) + OwnItemCount(target, @blue_soul_crystal_6) + OwnItemCount(target, @blue_soul_crystal_7) + OwnItemCount(target, @blue_soul_crystal_8) + OwnItemCount(target, @blue_soul_crystal_9) + OwnItemCount(target, @blue_soul_crystal_10) + OwnItemCount(target, @blue_soul_crystal_11) + OwnItemCount(target, @blue_soul_crystal_12) + OwnItemCount(target, @blue_soul_crystal_13) + OwnItemCount(target, @red_soul_crystal_0) + OwnItemCount(target, @red_soul_crystal_1) + OwnItemCount(target, @red_soul_crystal_2) + OwnItemCount(target, @red_soul_crystal_3) + OwnItemCount(target, @red_soul_crystal_4) + OwnItemCount(target, @red_soul_crystal_5) + OwnItemCount(target, @red_soul_crystal_6) + OwnItemCount(target, @red_soul_crystal_7) + OwnItemCount(target, @red_soul_crystal_8) + OwnItemCount(target, @red_soul_crystal_9) + OwnItemCount(target, @red_soul_crystal_10) + OwnItemCount(target, @red_soul_crystal_11) + OwnItemCount(target, @red_soul_crystal_12) + OwnItemCount(target, @red_soul_crystal_13) + OwnItemCount(target, @green_soul_crystal_0) + OwnItemCount(target, @green_soul_crystal_1) + OwnItemCount(target, @green_soul_crystal_2) + OwnItemCount(target, @green_soul_crystal_3) + OwnItemCount(target, @green_soul_crystal_4) + OwnItemCount(target, @green_soul_crystal_5) + OwnItemCount(target, @green_soul_crystal_6) + OwnItemCount(target, @green_soul_crystal_7) + OwnItemCount(target, @green_soul_crystal_8) + OwnItemCount(target, @green_soul_crystal_9) + OwnItemCount(target, @green_soul_crystal_10) + OwnItemCount(target, @green_soul_crystal_11) + OwnItemCount(target, @green_soul_crystal_12) + OwnItemCount(target, @green_soul_crystal_13) + OwnItemCount(target, @blue_soul_crystal_14) + OwnItemCount(target, @cursed_blue_soul_crystal_14) + OwnItemCount(target, @red_soul_crystal_14) + OwnItemCount(target, @cursed_red_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_14) + OwnItemCount(target, @cursed_green_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_15) + OwnItemCount(target, @red_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_16) + OwnItemCount(target, @green_soul_crystal_16) + OwnItemCount(target, @red_soul_crystal_16) ) == 1 ) { if( OwnItemCount(target, @blue_soul_crystal_10) == 1 ) { DeleteItem1(target, @blue_soul_crystal_10, 1); GiveItem1(target, @blue_soul_crystal_11, 1); AddLog(6, target, 5579); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35051, target.name, IntToStr(11), "", "", "")); } else if( OwnItemCount(target, @blue_soul_crystal_11) == 1 ) { DeleteItem1(target, @blue_soul_crystal_11, 1); GiveItem1(target, @blue_soul_crystal_12, 1); AddLog(6, target, 5582); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35051, target.name, IntToStr(12), "", "", "")); } else if( OwnItemCount(target, @red_soul_crystal_10) == 1 ) { DeleteItem1(target, @red_soul_crystal_10, 1); GiveItem1(target, @red_soul_crystal_11, 1); AddLog(6, target, 5577); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35052, target.name, IntToStr(11), "", "", "")); } else if( OwnItemCount(target, @red_soul_crystal_11) == 1 ) { DeleteItem1(target, @red_soul_crystal_11, 1); GiveItem1(target, @red_soul_crystal_12, 1); AddLog(6, target, 5580); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35052, target.name, IntToStr(12), "", "", "")); } else if( OwnItemCount(target, @green_soul_crystal_10) == 1 ) { DeleteItem1(target, @green_soul_crystal_10, 1); GiveItem1(target, @green_soul_crystal_11, 1); AddLog(6, target, 5578); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35053, target.name, IntToStr(11), "", "", "")); } else if( OwnItemCount(target, @green_soul_crystal_11) == 1 ) { DeleteItem1(target, @green_soul_crystal_11, 1); GiveItem1(target, @green_soul_crystal_12, 1); AddLog(6, target, 5581); SoundEffect(target, "ItemSound.quest_itemget"); ShowSystemMessage(target, 974); BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35053, target.name, IntToStr(12), "", "", "")); } else if( OwnItemCount(target, @blue_soul_crystal_12) >= 1 || OwnItemCount(target, @green_soul_crystal_12) >= 1 || OwnItemCount(target, @red_soul_crystal_12) >= 1 || OwnItemCount(target, @blue_soul_crystal_13) >= 1 || OwnItemCount(target, @green_soul_crystal_13) >= 1 || OwnItemCount(target, @red_soul_crystal_13) >= 1 ) { ShowSystemMessage(target, 978); } else { ShowSystemMessage(target, 1264); } } else if( ( OwnItemCount(target, @blue_soul_crystal_0) + OwnItemCount(target, @blue_soul_crystal_1) + OwnItemCount(target, @blue_soul_crystal_2) + OwnItemCount(target, @blue_soul_crystal_3) + OwnItemCount(target, @blue_soul_crystal_4) + OwnItemCount(target, @blue_soul_crystal_5) + OwnItemCount(target, @blue_soul_crystal_6) + OwnItemCount(target, @blue_soul_crystal_7) + OwnItemCount(target, @blue_soul_crystal_8) + OwnItemCount(target, @blue_soul_crystal_9) + OwnItemCount(target, @blue_soul_crystal_10) + OwnItemCount(target, @blue_soul_crystal_11) + OwnItemCount(target, @blue_soul_crystal_12) + OwnItemCount(target, @blue_soul_crystal_13) + OwnItemCount(target, @red_soul_crystal_0) + OwnItemCount(target, @red_soul_crystal_1) + OwnItemCount(target, @red_soul_crystal_2) + OwnItemCount(target, @red_soul_crystal_3) + OwnItemCount(target, @red_soul_crystal_4) + OwnItemCount(target, @red_soul_crystal_5) + OwnItemCount(target, @red_soul_crystal_6) + OwnItemCount(target, @red_soul_crystal_7) + OwnItemCount(target, @red_soul_crystal_8) + OwnItemCount(target, @red_soul_crystal_9) + OwnItemCount(target, @red_soul_crystal_10) + OwnItemCount(target, @red_soul_crystal_11) + OwnItemCount(target, @red_soul_crystal_12) + OwnItemCount(target, @red_soul_crystal_13) + OwnItemCount(target, @green_soul_crystal_0) + OwnItemCount(target, @green_soul_crystal_1) + OwnItemCount(target, @green_soul_crystal_2) + OwnItemCount(target, @green_soul_crystal_3) + OwnItemCount(target, @green_soul_crystal_4) + OwnItemCount(target, @green_soul_crystal_5) + OwnItemCount(target, @green_soul_crystal_6) + OwnItemCount(target, @green_soul_crystal_7) + OwnItemCount(target, @green_soul_crystal_8) + OwnItemCount(target, @green_soul_crystal_9) + OwnItemCount(target, @green_soul_crystal_10) + OwnItemCount(target, @green_soul_crystal_11) + OwnItemCount(target, @green_soul_crystal_12) + OwnItemCount(target, @green_soul_crystal_13) + OwnItemCount(target, @blue_soul_crystal_14) + OwnItemCount(target, @cursed_blue_soul_crystal_14) + OwnItemCount(target, @red_soul_crystal_14) + OwnItemCount(target, @cursed_red_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_14) + OwnItemCount(target, @cursed_green_soul_crystal_14) + OwnItemCount(target, @blue_soul_crystal_15) + OwnItemCount(target, @green_soul_crystal_15) + OwnItemCount(target, @red_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_16) + OwnItemCount(target, @green_soul_crystal_16) + OwnItemCount(target, @red_soul_crystal_16) ) >= 2 ) { ShowSystemMessage(target, 977); } else { ShowSystemMessage(target, 1265); } } } } code_info = random1_list.RandomSelectOne(); if( IsNull(code_info) == 0 ) { if( code_info.code == 1 ) { SetCurrentQuestID(@pledge_get_reputation); target = code_info.RandomSelectOne(); if( IsNull(target) == 0 && DistFromMe(target) <= 1500 ) { c1 = Pledge_GetLeader(target); pledge0 = GetPledge(target); if( IsNull(pledge0) == 0 ) { if( IsNullCreature(c1) == 0 && myself.i_quest0 > 0 ) { if( HaveMemo(c1, @pledge_get_reputation) == 1 && GetMemoState(c1, @pledge_get_reputation) == 1 && c1.is_pledge_master == 1 && DistFromMe(c1) <= 1500 && pledge0.skill_level >= 5 ) { GiveItem1(c1, @q_claw_of_tyranno, 1); SoundEffect(c1, "ItemSound.quest_itemget"); } } } } } } super; } }
  17. Deathwing

    Nabijeni SC

    Neni mozny ze nekdo v inventari nemel sutr/quest a zrovna on "vyhral" nabiti. (nevim v jakem stavu je ted dorazeni reflectem nebo vlkem). Dalsi moznost je ze ten jeden co nabiji mohl byt zrovna umrit pred vasim prichodem, vy byste prosli celej PI vsechny pozabijeli odesli a potom by teprve spawnul.
  18. heroBD

    WTS LIST

    up
  19. heroBD

    WTB LIST

    up
  20. Eldax

    What are u listening to?

    His voice reminds me this a lot ;p
  21. Earlier
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