L2 Shrine strongly condemns the aggression of the barbaric russian federation. 🇺🇦 Slava Ukraini! 🇺🇦
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Everything posted by Emca
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As for opening new server - it would have to be very different not to be competition for L2 Shrine and also we don't have any free space in rack so we would have to rent the server somewhere which would cost around $200 a month (with all DDoS protections, proxies etc) so only possibility is making it hi-rate server with donations. I'm pretty sure there's plenty of such servers and that the population would be similar to our ~300 returning players and that such server would last 6 months and then would have to be wiped and started anew. Does anyone want it?
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which will be pretty easy with revamped Epilogue locations
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Don't worry, L2 Shrine has NO WIPE policy. We have also one older czech server (eressea.cz) which now runs without wipe for 5 years or so (and only around 5 players play there). So don't worry
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Hi, sorry for short answer, I'm already sleeping. We're going to update to Epilogue within 13 days (giving some bonuses for newbies) and we're going to start advertise it very soon. If you want to help server population to grow, just come back and play for few weeks/months - people make people and we know that few servers will start to fail during winter and their population will consider going here. We're lowrate, there's always time to (re)join. We're not for server hoppers but if you plan to play somewhere for years, you can count on us.
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Jedině v případě, že najdeš způsob, jak s nima mlátit, aniž by tě to odportilo Na stání u Galaxie a házení mass res/balance life/major group heal žádný quest potřeba není a ty skilly prostě fungují čistě na vzdálenost a neřeší, jestli je mezi postavami nějaká překážka. Kdyby to řešily, tak se ti kolikrát stane, že nedostaneš na nějaké postavě buff nebo songy/dancy, protože stojíš za stromem, kamenem, za rohem v cata, ... bylo by to velmi ne-retail chování
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Pokud jde o plošný heal nebo res, není to bug. Songy a dancy taky fungují přes zdi... English: If it's area heal or res, it's not a bug. Songs and dances work through walls too... @martin774: Když píšeš bugreport, nepiš ho jako otázku, k tomu slouží jiná sekce.
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Ahoj, měl by tam být automaticky
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Hi, it seems abnormal_lv is always 1 for these buffs with only exceptions being s_vari_active_big_head1 (abnormal_lv=0), s_vari_active_damage_shield2 (abnormal_lv=2) and s_vari_active_damage_shield3 (abnormal_lv=3) in both Gracia Final leak and Freya leak. So technically it's retail, on the other side it's probably mistake made by NCsoft. My proposal is to change s_vari_active_damage_shield 2 and 3 to be abnormal_lv=1 as the rest. Anybody opposing this change?
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Which NPC and pet did attack you? I'm trying to reproduce the bug so I've logged two chars, char A has hide skill ready, char B has summoned wolf and let him attack char A. When char A uses hide skill, wolf stopped attacking. What am I doing wrong?
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Vzhledem k tomu, že uvedená funkce by se pak dala zneužívat na to, že někdo vyvolá flame a pak se nechá vytrolovat, smaže vlákno x dalším lidem a taky vzhledem k tomu, že ten report je na dvě kliknutí, bych to nechala, jak to je...
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Ahoj, co se děje? Na off-topic příspěvky máme sekci, @Jorn, můžeš to unhidnout a přehodit tam?
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Hi, it's not so easy to introduce such change (this would require support in core) and also it would be really non-retail for Gracia Final/Epilogue
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Suggestion: NPC exchange element stones for crystals
Emca replied to Deathwing's topic in General Discussion
Hi, we're trying to be retail-like so I'm not sure whether it's a good idea. How about trying Aerial Cleft? http://legacy.lineage2.com/news/graciafinal_03.html -
Next time please do /loc before making screenshot - there's plenty of arenas so I need coordinates in order to fix it...
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It's geodata, not texture. Do you have /loc coordinates?
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You're right, I haven't noticed this
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That's one second - you'd still be able to use two keys on it... Also skill can't be changed to be used only on live chests because there's just target_type=door_treasure, it would require to change door_treasure to work only on live chests in the core...
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I'm not sure if it's possible (probably is, but would require some core support) I think it will be best to keep it as is then...
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We can increase skill reuse time for it maybe
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You have to be careful...