Emca 306 Posted August 20, 2017 Report Share Posted August 20, 2017 Discuss the event here Quote Link to post Share on other sites
Ptitlaby 3 Posted August 20, 2017 Report Share Posted August 20, 2017 (edited) Great, thank you !  What about this part : Quote The Alchemist's Chest Key drops during specific event drop times. The times and dates are detailed below under the Event Schedule info    Edited August 20, 2017 by Ptitlaby Quote Link to post Share on other sites
Emca 306 Posted August 20, 2017 Author Report Share Posted August 20, 2017 NCsoft had it split over two weekends. Here keys will drop all the time event runs (e.g. 2017-08-21 07:00 UTC+2 ~ 2017-09-04 07:00 UTC+2) Quote Link to post Share on other sites
TzaR 19 Posted August 20, 2017 Report Share Posted August 20, 2017 Piggy Hat* (with random effect) list of effects? Quote Link to post Share on other sites
Emca 306 Posted August 20, 2017 Author Report Share Posted August 20, 2017 2 minutes ago, TzaR said: Piggy Hat* (with random effect) list of effects? Let's keep this undisclosed - you'll have to find out Quote Link to post Share on other sites
jolica 0 Posted August 21, 2017 Report Share Posted August 21, 2017 Thank you for the event . Quote Link to post Share on other sites
SexSlayer 32 Posted August 21, 2017 Report Share Posted August 21, 2017 Thanks. Quote Link to post Share on other sites
Gorball 0 Posted August 23, 2017 Report Share Posted August 23, 2017 1st attempt with event stones :)) Â Quote Link to post Share on other sites
Ptitlaby 3 Posted August 23, 2017 Report Share Posted August 23, 2017 Nice one, congrats ! Quote Link to post Share on other sites
Gogita 55 Posted August 25, 2017 Report Share Posted August 25, 2017 Uhmm, If you open a chest with a key and then u click the key on same chest (happens sometimes by accident) ur key dissapears without any reward Quote Link to post Share on other sites
Emca 306 Posted August 25, 2017 Author Report Share Posted August 25, 2017 You have to be careful... Quote Link to post Share on other sites
Gogita 55 Posted August 25, 2017 Report Share Posted August 25, 2017 looks more like a bug to me Quote Link to post Share on other sites
Emca 306 Posted August 25, 2017 Author Report Share Posted August 25, 2017 We can increase skill reuse time for it maybe Quote Link to post Share on other sites
mirage 13 Posted August 26, 2017 Report Share Posted August 26, 2017 please, no Quote Link to post Share on other sites
Ptitlaby 3 Posted August 26, 2017 Report Share Posted August 26, 2017 Break the target once the chest opens may be ? Making it despawn immediately 1 Quote Link to post Share on other sites
Emca 306 Posted August 26, 2017 Author Report Share Posted August 26, 2017 5 minutes ago, Ptitlaby said: Break the target once the chest opens may be ? Making it despawn immediately I'm not sure if it's possible (probably is, but would require some core support) 15 minutes ago, mirage said: please, no I think it will be best to keep it as is then... Quote Link to post Share on other sites
mirage 13 Posted August 26, 2017 Report Share Posted August 26, 2017 `corpse_time = 1` Â Quote Link to post Share on other sites
SexSlayer 32 Posted August 26, 2017 Report Share Posted August 26, 2017 Who else use a mobile to make screenshot? Quote Link to post Share on other sites
Emca 306 Posted August 26, 2017 Author Report Share Posted August 26, 2017 57 minutes ago, mirage said: `corpse_time = 1` That's one second - you'd still be able to use two keys on it... Also skill can't be changed to be used only on live chests because there's just target_type=door_treasure, it would require to change door_treasure to work only on live chests in the core... Quote Link to post Share on other sites
mirage 13 Posted August 26, 2017 Report Share Posted August 26, 2017 the key skill has `reuse_delay = 3` so unless skill mastery refreshes that, it won't be ready before the box disappears Quote Link to post Share on other sites
Emca 306 Posted August 26, 2017 Author Report Share Posted August 26, 2017 1 hour ago, mirage said: the key skill has `reuse_delay = 3` so unless skill mastery refreshes that, it won't be ready before the box disappears You're right, I haven't noticed this Quote Link to post Share on other sites
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