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mirage
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Everything posted by mirage
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Then make it 2.72x. Would be more natural than 2.5x.
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Nonsense. S80 bosses only drop upper/lower body parts and heavy helmets; and all those are relatively easy to get otherwise. What makes sets are boots.
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Last night we did the Daytime Zaken instance (around midnight Thu-Fri). Seems it's reset again, can't see it in /instancezone Character "dnMirage edit: just realized the fix hasn't been applied yet. So until restart it's daily instance?
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http://legacy.lineage2.com/news/graciaepilogue_09.html Raid Time Daytime Zaken raid time limit is 60 minutes, and the instance is reset every 3 days (Wednesday and Saturday at 6:30am). Nighttime Zaken raid time limit is 360 minutes, and the instance is reset every 7 days (Wednesday at 6:30am). Right now my /instancezone says "Cave of the Pirate Captain (daydream) will be available for re-use after 6 hours 58 minutes. According to patch notes, it's not supposed to reset on Moday.
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1/30240 chance to get +10 good luck with that pretty sure it won't glow, anyway
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No ja si nebyl jisty jestli jsem nedelal neco blbe, poslal jsem na to utocit i summona a napadlo me ze treba proto to nedalo, tak jsem to nehlasil a priste radsi mlatil jen tim skillem.
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Stalo se mi neco podobneho, nevim jestli presne to same. Po rozbiti 4 sloupu me to vyhodilo ven a pak me to taky poslal delat znovu. Problem byl v tom, ze kazdy z tech sloupu ma dat QI, takze na konci mas 4. Me ale daly jen 2, a proto se quest neposunul. Potom co jsem to probehl podruhe uz daly vsechny sloupy QI, takze jsem jich mel 6, a nasledne sel quest dokoncit.
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I see Elemental Sword there so yea, looks like it I don't know after whose disappearance it spawned because I only noticed him after multiple mobs died, but it being the big tough guy explains why the spawn was so rare in a train -- their smaller followers usually die much sooner.
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Sometimes a mob that appears to come from the old version of the area spawns. Not regular spawn, only after some other dies. I think it's one of the Follower mobs spawning the old version of Leader, but I'm not really sure as I only noticed him twice so far. He had Elemental Sword (not sure if common or full) in drop list.
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Yes, L2 is completely retarded game design. Character on selfbuff = absolutely useless. You can run as many characters as you want (most people run main + some buffer, but there are also people running whole party of 9 themselves). If you really know nothing about this game, and are looking for a nice multiplayer fantasy-themed game, I'd advise you to look elsewhere. L2 is a terrible game (I'm not kidding, it's not only dated, it's awfully designed even by the standard of its time). Had ESO not stopped working in Wine I'd never return to this NCsoft crap; and I only came back because some old
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This guide should get you over the first 25 or so levels: http://legacy.lineage2.com/guide/newbie_quest_guide.html (edit: but ask for academy in Giran before you get too far, clans that recruit give reward if you join before lvl 16) Dwarven fighter is a pretty bad choice. If you want to play a warrior, pick anything but dwarf; and you'll need some buffers (friends / or log your own). Mage classes are self-sufficient in that they can play solo with nothing but a chicken start to finish (not saying it's efficient, but it is possible).
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@emca Presne tohle resili na offi forku kdyz ten buff zavedli, a samozrejme hraci hned vysypali 10 lepsich zpusobu jak to udelat, napr. misto 12h buffu dat 12 itemu, kazdy s 1h buffem. Vyresi to problem s umiranim bez nobla (kdyz to je jen 1/12 clovek si rekne moje blbost dam si dalsi), prepinani subu, instance kde se to maze.
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I've just got that message now on Hekaton Prime with SC 13 in inventory. It's correct. Here's how "one member X% chance" works. When the boss dies, it picks one person with the quest Enhance your weapon from the killing party. Everyone else is out of the loop since that point. If that person has 1 SC of stage within the specified range, RNG decides whether he/she gets a higher stage SC or message 975 The soul crystal was not able to absorb a soul. Otherwise something is wrong, and he/she gets one of: 1265 You can't absorb souls without a soul stone. --- no SC in inventory
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That's correct. There is a 3% chance that he will increase the stage. In 97% "The soul crystal was not able to absorb a soul."
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Pavel Ruins, but that area has been revamped with Freya update, so I guess this boss isn't available here on GE, yet.
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Drop, treasure chests in Silent Valley, reward in Seed of Infinity, or 80+ quests in revamped Epilogue locations.
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I was just as confused when I was trying to figure it out. I couldn't find definitive info on how they worked on GE, partly because they were broken in various ways through the lifetime of that chronicle. The scheme used on S80 jewels, with unique skill ID for each territory, is IMO better than the old one. I haven't found out when they changed old A-grade jewels to this system, it's just weird to have both schemes in place at the same time (one skill ID for all A-grade earrings, and territory-unique IDs for S80), specifically because it allows stacking two sleep/stun/etc. effects from on
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I searched some more, and came to the conclusion that what we currently have are A-grade jewels from GFinal, and S80 jewels from Freya. Here are earrings for sale: Here's how they look in inventory: Notice the colored Earth defense bar on the A-grade earring. That's how they were on GFinal, the attribute was on the item. This is why A-grade earrings give attribute defense no matter what, attributes that are directly on items always add up. S80 doesn't have this bar, because the defense attribute is not on the item, but the passive skill it grants. Here are the pas
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Well they changed the itemdata/skilldata such that now you can have 2 earrings from different territories and get the whole effect from both (f.e. 2x stun resistance from Aden+Innadril; on GF only one was active). Which is great. And in the process, they removed attribute defense from the item and stuck it in the skill. It looks intentional (on the script side, at least; they obviously forgot to tell the folks writing client item descriptions), but I really don't understand why they did that. It's not like stacking attribute defense from these jewels was OP, and you can still take f.e. Aden+In
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This one's probably not a bug, but just the usual way of NCsoft screwing players up with carefully (not) crafted item tooltips. Innadril Divinity Royal Guard Ring Ring given to the royal guard of Innadril territory. Divine power defense +15. No exchange/drop available. Innadril Guard Earring Earring given to the royal guard of Innadril territory. Sleep Attack +15%, Stun Defense +15%, Water Power Defense +10. CP increases +5%. Cannot be exchanged or dropped. Only one effect is applied when wearing the same two earrings. Based on these descriptions, would you expe
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Not sure if it's a bug or it's just not supposed to work between TW and CS. Mercenary Captains have 3 links to buy stuff: Regular, Elite, Exalted. I tried 3 different characters, registered for different territories, with different mercenary certificates. Schuttgart - Regular, Heine - Elite, Aden - Exalted (Top Elite). Nothing happened after clicking any of the 3 "Buy X Mercenary Items" links.
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Wouldn't be NCsoft if they didn't do something retarded. Cancel buffs on entry, problem solved.
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Common Majestic jewels suffer the same problem as Zaken's Earring. They're becoming rare as they no longer drop in FoG.
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Ages ago I read somewhere that it may bug out unexpectedly if you don't speak with the guide in front of the 1st water boss room (Hillas or how it's called) *before* killing the boss. Even though he has nothing to say at that point, I always read the book and speak to him before entering the room, just in case. (And also after to upgrade the weapon, of course).