Antistyle 71 Posted December 30, 2016 Report Share Posted December 30, 2016 saw that bug in few servers but gms fixed it,my bad i didnt post it all these months.read the description and you'll  understand,Also check focus death cause drizante told me it has the same shitty issue. Also check shadow bind from slh,lands like 99% on baium/aq/oly neck+ mental shield on adventurer and same on pala (w.o neck) , met explo 2 times this month and 1-2 in previous month in oly and he land it on first cast,same happened outside of oly .check this cause it's way too broken.Played soulhound 3 times in GF,always with epics,also watched/played LOTS of oly in GF,never saw any slh (including me) using it cause it just wouldnt land like it does here. Link to post Share on other sites
Airaven 9 Posted December 30, 2016 Report Share Posted December 30, 2016 (edited) Also it SHOULD decrease frontal crit dmg by 30% not increase.....@huehuehue92 Why didn´t you report that aswell ?? Edited December 30, 2016 by Airaven Link to post Share on other sites
Antistyle 71 Posted December 30, 2016 Author Report Share Posted December 30, 2016 yes it does.i post the description for that reason.to be honest i dont rly care for the -30% on face simply cause most of the time im on their backs  Link to post Share on other sites
Eldax 112 Posted December 30, 2016 Report Share Posted December 30, 2016 True Hero skillbars ;D Link to post Share on other sites
Emca 306 Posted December 31, 2016 Report Share Posted December 31, 2016 Hi, as for Focus Power skill, it's correct. It just doesn't add it to the final value but to base value. As for Shadow Bind, it depends on MEN attribute and hold resistance: skill_begin skill_name = [s_shadow_bind11] /* [ ] */ skill_id = 1446 level = 11 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 1 mp_consume1 = 10 mp_consume2 = 20 cast_range = 400 effective_range = 600 skill_hit_time = 1.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 8 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = root_magically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_hold} effect_point = -655 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none abnormal_visual_effect = ave_root debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end  Link to post Share on other sites
Antistyle 71 Posted December 31, 2016 Author Report Share Posted December 31, 2016 so it's normal to land like 4/5 on baium/aq/oly neck/mental shield? funny joke,thanks  Link to post Share on other sites
Deathwing 23 Posted December 31, 2016 Report Share Posted December 31, 2016 2 hours ago, huehuehue92 said: so it's normal to land like 4/5 on baium/aq/oly neck/mental shield? funny joke,thanks  Base land rate is 80%, which is exactly 4/5. Link to post Share on other sites
Emca 306 Posted January 20, 2017 Report Share Posted January 20, 2017 Closing as not bug Link to post Share on other sites
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