Waltari 18 Posted February 7, 2017 Report Share Posted February 7, 2017 Ahojte, dostal jsem se do FoGu a zjistil jsem ze se tam neznamo proc rozmnozuji moby, nevim jestli to mate udelane stejne spatne v IT (tam jsem se jeste nedostal) ale toto je doopravdy moc custom jak vy tu rikate Tak by to chtelo se na to podivat.... //EDIT: jo a jeste tam chybi normalni port od GK z goddardu, ktery byl vzdy na zacatek umisteny.. Stejne jako do IT. Link to post Share on other sites
Wlad 20 Posted February 7, 2017 Report Share Posted February 7, 2017 Moby ve FoGu se mají množit... Link to post Share on other sites
Jorn 120 Posted February 7, 2017 Report Share Posted February 7, 2017 Moby se mnozit maji, a jestli se dobre pamatuju, tak porty tam byly vzdy jen nobless na GF. Link to post Share on other sites
Emca 306 Posted February 7, 2017 Report Share Posted February 7, 2017 Ahoj, přesně jak píše @Jorn, tohle je obojí správně Link to post Share on other sites
Waltari 18 Posted February 7, 2017 Author Report Share Posted February 7, 2017 Zajimave, na epilogu to nebylo a na IL taky ne. Dobra tak diky za info. Link to post Share on other sites
whona 0 Posted February 7, 2017 Report Share Posted February 7, 2017 Bylo to už na C4 že se to množilo a porty se mnění průběžne změnami chroniclů Link to post Share on other sites
Waltari 18 Posted February 7, 2017 Author Report Share Posted February 7, 2017 Ano mnozilo ale z jednoho jsi mel vzdy tak dalsiho jednoho a ne ze mas trvale z jednoho 8. Zmeny chroniclu chapu, s tim mam asi nejvetsi problemy ale co je moc to je moc. zase customy poznam ;-) Link to post Share on other sites
Deathwing 23 Posted February 7, 2017 Report Share Posted February 7, 2017 Na gf se vzdycky mnozily na vic kusu a jestli nekde jinde ne tak to bylo rozbity tam. Dost taky zalezi na tom na jakym jsi hral serveru driv, nekteri jsou z l2j serveru zvykly na nejruznejsi veci, ktery ale ve skutecnosti jsou divny. Link to post Share on other sites
Emca 306 Posted February 7, 2017 Report Share Posted February 7, 2017 30 minutes ago, Waltari said: zase customy poznam Kde jsi hrál/s čím to srovnáváš? Pokud se to chová jakkoliv jinak, než takhle, tak je to custom, tohle je v l2off celou dobu už od C4ky Magma Drake leaknutá C4: {[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30} Magma Drake leaknutá Gracia Final: {[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30} Magma Drake leaknutá Freya: {[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30} Magma Drake leaknuté Glory Days: {[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30} Link to post Share on other sites
filimon 2 Posted February 7, 2017 Report Share Posted February 7, 2017 "Vy nás ale zásobujete pane Karfík" Link to post Share on other sites
Waltari 18 Posted February 8, 2017 Author Report Share Posted February 8, 2017 Jo ja jsem z L2J zvyklej na vsechno to je pravda, ale s timhle jsem se jeste nikde nesetkal... Jinak L2J nebo l2off by melo byt uplne jedno, to maximalne ze si kazdy dela svoje upravy... protoze offiko vyslo ven jenom C4 a od te doby nic jineho. dal to jsou jenom predelavky z javy ;-) Dobra tady to je takhle a podle vas to je v poradku, to je hlavni co potrebuju vedet. Clovek si zvykne i na sekeru v zadech.. Je to jenom ze jsem prisel o moji oblibenou farm zonu tot vse. THX Link to post Share on other sites
Emca 306 Posted February 8, 2017 Report Share Posted February 8, 2017 3 hours ago, Waltari said: Jinak L2J nebo l2off by melo byt uplne jedno, to maximalne ze si kazdy dela svoje upravy... protoze offiko vyslo ven jenom C4 a od te doby nic jineho. dal to jsou jenom predelavky z javy ;-) NCsoftu toho uteklo víc, začalo to s kompletními leaky C0 (Prelude), C4 (Scions of Destiny) a CT2.3 (Gracia Final) - od těch je k dispozici všechno. Pak se dají ještě najít uniklá data od Freyi a od Glory Days - ostatně z těchto leaků kopíruju ty magma draky o kus výš v tomto tématu. Jak už jsem někde psala, na serveru ani javu nemáme, všechno, co nám na serveru běží, vychází z té uniklé Gracie Final (stáhnout si ji můžeš třeba tady) a javu to v životě nevidělo EDIT: A ještě dodám, že co si pamatuju, tak to je právě díky tomu množení skvělá farm lokace - s přiměřenými buffy a equipem to tam zvládneš sám vláčkovat, když přibereš ještě spoila, tak toho i pěknou část odspoilíte... Link to post Share on other sites
filimon 2 Posted February 8, 2017 Report Share Posted February 8, 2017 Na IL jsem s destrem byval nastvany ze se mi to malo mnozi Link to post Share on other sites
Anry 0 Posted February 13, 2017 Report Share Posted February 13, 2017 Zdravím, tak kde bych měl začít hraji tu sice krátce ale hned na začátek tu máte dost zásadní chyby které na ofiku na Gracii nebyli třeba to že když tyrant nahodí s fistami totemy pak si vezme jakou koliv zbraň a totemy vesele fungují dále to same u paladina s Angelic Ikon, na ofiku bylo že při nasazení jiné zbraně okamžitě tyto buffy zmizeli jak totemy tak angelic ikon. Plus ta vaše slavná Forg of Godds na ofiku vždy fungovala trochu jinak ne že se při zabití jednoho moba naspawnuje dalších 8, byla tam šance při zabití moba že se spawne další mob ta šance byla u každeho moba jiného scarabové měli větši a ty ostatni zase nižší jinak psal jsem si kvůli tomu s GMkem z NCsoftu zde přikládam co mě poslal : Quote GM Vidar (Lineage 2) Feb 12, 22:21 PST Hello, Thanks for reaching out to us. I have investigated your inquiry and confirmed that the mobs in Forg of Godds on Gracia all have a random chance to spawn, regardless of the times you and other players have killed a mob. We hope we have clarified your inquiry. If you have any other questions or concerns, please feel free to let us know.Kind regards, GM Vidar NCSOFT Support Team Link to post Share on other sites
Emca 306 Posted February 13, 2017 Report Share Posted February 13, 2017 2 hours ago, Anry said: když tyrant nahodí s fistami totemy pak si vezme jakou koliv zbraň a totemy vesele fungují dále Takhle to opravili: Gracia Final (naše data): skill_begin skill_name = [s_totem_spirit_puma] /* [ ] */ skill_id = 282 level = 1 operate_type = A2 magic_level = 40 self_effect = {} effect = {{p_attack_speed_by_weapon;{dualfist};20;per};{p_hit;{dualfist};6;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 18 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 skill_end skill_begin skill_name = [s_totem_spirit_bison] /* [ ] */ skill_id = 292 level = 1 operate_type = A2 magic_level = 68 self_effect = {} effect = {{p_hit;{dualfist};6;diff};{p_critical_rate_by_hp2;{all};10;diff};{p_physical_attack_by_hp1;{all};10;per};{p_critical_rate_by_hp1;{all};30;diff};{p_physical_attack_by_hp2;{all};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 32 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 600 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 624 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 skill_end skill_begin skill_name = [s_totem_spirit_rabbit] /* [ ] */ skill_id = 298 level = 1 operate_type = A2 magic_level = 62 self_effect = {} effect = {{p_attack_speed_by_weapon;{dualfist};30;per};{p_speed;{all};30;per};{p_avoid;{all};12;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 29 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 582 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 skill_end skill_begin skill_name = [s_totem_spirit_hawk1] /* [ ] */ skill_id = 425 level = 1 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{dualfist};6;diff};{p_critical_rate;{dualfist};10;diff};{p_critical_damage;{dualfist};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 34 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 655 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 skill_end skill_begin skill_name = [s_spirit_of_ogre] /* [ ] */ skill_id = 109 level = 1 operate_type = A2 magic_level = 46 self_effect = {} effect = {{p_physical_attack;{dualfist};30;per};{p_physical_defence;{all};30;per};{p_magical_defence;{all};30;per};{p_critical_damage;{dualfist};10;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 21 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 438 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 skill_end Leaked Freya: skill_begin skill_name = [s_totem_spirit_puma] /* [토템 스피릿 퓨마] */ skill_id = 282 level = 1 operate_type = A2 magic_level = 40 self_effect = {} effect = {{p_attack_speed_by_weapon;{dualfist};20;per};{p_hit;{dualfist};6;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 18 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 379 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_totem_spirit_bison] /* [토템 스피릿 바이손] */ skill_id = 292 level = 1 operate_type = A2 magic_level = 68 self_effect = {} effect = {{p_hit;{dualfist};6;diff};{p_critical_rate_by_hp2;{all};10;diff};{p_physical_attack_by_hp1;{all};10;per};{p_critical_rate_by_hp1;{all};30;diff};{p_physical_attack_by_hp2;{all};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 32 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 600 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 60 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 624 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_totem_spirit_rabbit] /* [토템 스피릿 래빗] */ skill_id = 298 level = 1 operate_type = A2 magic_level = 62 self_effect = {} effect = {{p_attack_speed_by_weapon;{dualfist};30;per};{p_speed;{all};30;per};{p_avoid;{all};12;diff}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 29 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 582 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_totem_spirit_hawk1] /* [토템 스피릿 호크] */ skill_id = 425 level = 1 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_hit;{dualfist};6;diff};{p_critical_rate;{dualfist};10;diff};{p_critical_damage;{dualfist};30;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 34 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 655 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end skill_begin skill_name = [s_spirit_of_ogre] /* [토템 스피릿 오우거] */ skill_id = 109 level = 1 operate_type = A2 magic_level = 46 self_effect = {} effect = {{p_physical_attack;{dualfist};30;per};{p_physical_defence;{all};30;per};{p_magical_defence;{all};30;per};{p_critical_damage;{dualfist};10;per}} end_effect = {} operate_cond = {{equip_weapon;{dualfist}}} is_magic = 0 mp_consume2 = 21 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 30 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = possession abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 438 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end Není tam v efektu žádný rozdíl... 2 hours ago, Anry said: Plus ta vaše slavná Forg of Godds na ofiku vždy fungovala trochu jinak ne že se při zabití jednoho moba naspawnuje dalších 8, byla tam šance při zabití moba že se spawne další mob ta šance byla u každeho moba jiného scarabové měli větši a ty ostatni zase nižší jinak psal jsem si kvůli tomu s GMkem z NCsoftu Tak ještě jednou: {[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30} aneb 30% šance, že se objeví 8 5 magma draků Link to post Share on other sites
Waltari 18 Posted February 13, 2017 Author Report Share Posted February 13, 2017 (edited) Ja mam pocit ze to ma byt 30% sance na objeveni jednoho dalsiho jednoho ne osmi..... ;-) Edited February 13, 2017 by Waltari Link to post Share on other sites
Emca 306 Posted February 13, 2017 Report Share Posted February 13, 2017 Jsem blbá, ani si to nespočítám a píšu dojmy, spawní se jich 5 Link to post Share on other sites
Jorn 120 Posted February 13, 2017 Report Share Posted February 13, 2017 Angelic icon zmizi kdyz vemes jakou zbran? Tohle slysim poprve a to jsem na officu hral nejakou chvili Link to post Share on other sites
Waltari 18 Posted February 13, 2017 Author Report Share Posted February 13, 2017 No ale porad je rozdil jestli jeden nebo 5 Link to post Share on other sites
Anry 0 Posted February 13, 2017 Report Share Posted February 13, 2017 Totemy a Angelic ikon zmizí pokud nahodíš jinou zbran než určenou pro tu classu byly jstím velké problémy na Kamaelu takže v pozdějších verzích to upravili jo a oficiální plná NCsoftská geodata nikdy vydána nebyli to co máte jsou jen částečná ukrádená NCsoftu jedním z jejich bývalích zaměstnanců, které upravil a prodává dál :-D jen tak mimochodem takže pokuď to opravdu chcete mít aspoň truchu podle ofiku napište NCsoft týmu rádi vám poradí. Link to post Share on other sites
Emca 306 Posted February 13, 2017 Report Share Posted February 13, 2017 1 minute ago, Waltari said: No ale porad je rozdil jestli jeden nebo 5 To samozřejmě rozdíl je, jinak jednoduše l2off = n mobů najednou, l2j = podle toho, z které branche admin vycházel a co tam sám dopatlal Link to post Share on other sites
Jorn 120 Posted February 13, 2017 Report Share Posted February 13, 2017 Urcenou pro tu classu? Vis ona angelic icon funguje jak se swordama, tak s bluntkama. Zbytek ani nema cenu komentovat. Link to post Share on other sites
Emca 306 Posted February 13, 2017 Report Share Posted February 13, 2017 1 minute ago, Anry said: Totemy a Angelic ikon zmizí pokud nahodíš jinou zbran než určenou pro tu classu byly jstím velké problémy na Kamaelu takže v pozdějších verzích to upravili jo a oficiální plná NCsoftská geodata nikdy vydána nebyli to co máte jsou jen částečná ukrádená NCsoftu jedním z jejich bývalích zaměstnanců, které upravil a prodává dál :-D jen tak mimochodem takže pokuď to opravdu chcete mít aspoň truchu podle ofiku napište NCsoft týmu rádi vám poradí. Co sem najednou pleteš geodata? Ohledně zbraní si znovu přečti ten paste, co jsem posílala z leaknuté Freyi. Ještě ti to můžu pastnout z leaknutého Glory Days... Link to post Share on other sites
Anry 0 Posted February 13, 2017 Report Share Posted February 13, 2017 Angeli ikon fungje jen pro tohle Sword/Blunt Weapon Mastery pokud vezmes Pole,Luk či stafku okamžitě spadne, to samé totemi. Link to post Share on other sites
Jorn 120 Posted February 13, 2017 Report Share Posted February 13, 2017 Angelic icona pro ty dve mastery pridava bonusy. Precti si ten skill description poradne, dik. Link to post Share on other sites
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