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Forge of Gods rozmnozovani mobu


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Ahojte,

dostal jsem se do FoGu a zjistil jsem ze se tam neznamo proc rozmnozuji moby, nevim jestli to mate udelane stejne spatne v IT (tam jsem se jeste nedostal) ale toto je doopravdy moc custom jak vy tu rikate :)

Tak by to chtelo se na to podivat....

 

//EDIT: jo a jeste tam chybi normalni port od GK z goddardu, ktery byl vzdy na zacatek umisteny.. Stejne jako do IT.

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30 minutes ago, Waltari said:

zase customy poznam

Kde jsi hrál/s čím to srovnáváš? Pokud se to chová jakkoliv jinak, než takhle, tak je to custom, tohle je v l2off celou dobu už od C4ky :)

Magma Drake leaknutá C4:

{[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30}

Magma Drake leaknutá Gracia Final:

{[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30}

Magma Drake leaknutá Freya:

{[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30}

Magma Drake leaknuté Glory Days:

{[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30}

 

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Jo ja jsem z L2J zvyklej na vsechno to je pravda, ale s timhle jsem se jeste nikde nesetkal...

Jinak L2J nebo  l2off by melo byt uplne jedno, to maximalne ze si kazdy dela svoje upravy... protoze offiko vyslo ven jenom C4 a od te doby nic jineho. dal to jsou jenom predelavky z javy ;-)

Dobra tady to je takhle a podle vas to je v poradku, to je hlavni co potrebuju vedet. Clovek si zvykne i na sekeru v zadech.. Je to jenom ze jsem prisel o moji oblibenou farm zonu tot vse.

THX

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3 hours ago, Waltari said:

Jinak L2J nebo  l2off by melo byt uplne jedno, to maximalne ze si kazdy dela svoje upravy... protoze offiko vyslo ven jenom C4 a od te doby nic jineho. dal to jsou jenom predelavky z javy ;-)

NCsoftu toho uteklo víc, začalo to s kompletními leaky C0 (Prelude), C4 (Scions of Destiny) a CT2.3 (Gracia Final) - od těch je k dispozici všechno. Pak se dají ještě najít uniklá data od Freyi a od Glory Days - ostatně z těchto leaků kopíruju ty magma draky o kus výš v tomto tématu.

Jak už jsem někde psala, na serveru ani javu nemáme, všechno, co nám na serveru běží, vychází z té uniklé Gracie Final (stáhnout si ji můžeš třeba tady) a javu to v životě nevidělo :)

EDIT: A ještě dodám, že co si pamatuju, tak to je právě díky tomu množení skvělá farm lokace - s přiměřenými buffy a equipem to tam zvládneš sám vláčkovat, když přibereš ještě spoila, tak toho i pěknou část odspoilíte...

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Zdravím, 

tak kde bych měl začít hraji tu sice krátce ale hned na začátek tu máte dost zásadní chyby které na ofiku na Gracii nebyli třeba to že když tyrant nahodí s fistami totemy pak si vezme jakou koliv zbraň a totemy vesele fungují dále to same u paladina s Angelic Ikon, na ofiku bylo že při nasazení jiné zbraně okamžitě tyto buffy zmizeli jak totemy tak angelic ikon. Plus ta vaše slavná Forg of Godds na ofiku vždy fungovala trochu jinak ne že se při zabití jednoho moba naspawnuje dalších 8, byla tam šance při zabití moba že se spawne další mob ta šance byla u každeho moba jiného scarabové měli větši a ty ostatni zase nižší jinak psal jsem si kvůli tomu s GMkem z NCsoftu zde přikládam co mě poslal :

Quote

 

GM Vidar (Lineage 2)

Feb 12, 22:21 PST

Hello,

Thanks for reaching out to us.

I have investigated your inquiry and confirmed that the mobs in Forg of Godds on Gracia all have a random chance to spawn, regardless of the times you and other players have killed a mob.

We hope we have clarified your inquiry. If you have any other questions or concerns, please feel free to let us know.

Kind regards,

GM Vidar
NCSOFT Support Team

 

 

 

 

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2 hours ago, Anry said:

když tyrant nahodí s fistami totemy pak si vezme jakou koliv zbraň a totemy vesele fungují dále

Takhle to opravili:

Gracia Final (naše data):

skill_begin	skill_name = [s_totem_spirit_puma]	/* [  ] */	skill_id = 282	level = 1	operate_type = A2	magic_level = 40	self_effect = {}	effect = {{p_attack_speed_by_weapon;{dualfist};20;per};{p_hit;{dualfist};6;diff}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 18	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 379	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	skill_end
skill_begin	skill_name = [s_totem_spirit_bison]	/* [  ] */	skill_id = 292	level = 1	operate_type = A2	magic_level = 68	self_effect = {}	effect = {{p_hit;{dualfist};6;diff};{p_critical_rate_by_hp2;{all};10;diff};{p_physical_attack_by_hp1;{all};10;per};{p_critical_rate_by_hp1;{all};30;diff};{p_physical_attack_by_hp2;{all};30;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 32	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 60	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 624	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	skill_end
skill_begin	skill_name = [s_totem_spirit_rabbit]	/* [  ] */	skill_id = 298	level = 1	operate_type = A2	magic_level = 62	self_effect = {}	effect = {{p_attack_speed_by_weapon;{dualfist};30;per};{p_speed;{all};30;per};{p_avoid;{all};12;diff}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 29	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 582	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	skill_end
skill_begin	skill_name = [s_totem_spirit_hawk1]	/* [  ] */	skill_id = 425	level = 1	operate_type = A2	magic_level = 74	self_effect = {}	effect = {{p_hit;{dualfist};6;diff};{p_critical_rate;{dualfist};10;diff};{p_critical_damage;{dualfist};30;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 34	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 655	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	skill_end
skill_begin	skill_name = [s_spirit_of_ogre]	/* [  ] */	skill_id = 109	level = 1	operate_type = A2	magic_level = 46	self_effect = {}	effect = {{p_physical_attack;{dualfist};30;per};{p_physical_defence;{all};30;per};{p_magical_defence;{all};30;per};{p_critical_damage;{dualfist};10;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 21	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 438	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	skill_end

Leaked Freya:

skill_begin	skill_name = [s_totem_spirit_puma]	/* [토템 스피릿 퓨마] */	skill_id = 282	level = 1	operate_type = A2	magic_level = 40	self_effect = {}	effect = {{p_attack_speed_by_weapon;{dualfist};20;per};{p_hit;{dualfist};6;diff}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 18	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 379	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	olympiad_use = 1	skill_end	
skill_begin	skill_name = [s_totem_spirit_bison]	/* [토템 스피릿 바이손] */	skill_id = 292	level = 1	operate_type = A2	magic_level = 68	self_effect = {}	effect = {{p_hit;{dualfist};6;diff};{p_critical_rate_by_hp2;{all};10;diff};{p_physical_attack_by_hp1;{all};10;per};{p_critical_rate_by_hp1;{all};30;diff};{p_physical_attack_by_hp2;{all};30;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 32	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 60	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 624	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	olympiad_use = 1	skill_end	
skill_begin	skill_name = [s_totem_spirit_rabbit]	/* [토템 스피릿 래빗] */	skill_id = 298	level = 1	operate_type = A2	magic_level = 62	self_effect = {}	effect = {{p_attack_speed_by_weapon;{dualfist};30;per};{p_speed;{all};30;per};{p_avoid;{all};12;diff}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 29	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 582	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	olympiad_use = 1	skill_end	
skill_begin	skill_name = [s_totem_spirit_hawk1]	/* [토템 스피릿 호크] */	skill_id = 425	level = 1	operate_type = A2	magic_level = 74	self_effect = {}	effect = {{p_hit;{dualfist};6;diff};{p_critical_rate;{dualfist};10;diff};{p_critical_damage;{dualfist};30;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 34	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 655	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	olympiad_use = 1	skill_end	
skill_begin	skill_name = [s_spirit_of_ogre]	/* [토템 스피릿 오우거] */	skill_id = 109	level = 1	operate_type = A2	magic_level = 46	self_effect = {}	effect = {{p_physical_attack;{dualfist};30;per};{p_physical_defence;{all};30;per};{p_magical_defence;{all};30;per};{p_critical_damage;{dualfist};10;per}}	end_effect = {}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 21	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 30	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	abnormal_instant = 0	irreplaceable_buff = 0	buff_protect_level = 0	attribute = {attr_none;0}	trait = {trait_none}	effect_point = 438	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	multi_class = 0	olympiad_use = 1	skill_end	

Není tam v efektu žádný rozdíl... :D

 

2 hours ago, Anry said:

Plus ta vaše slavná Forg of Godds na ofiku vždy fungovala trochu jinak ne že se při zabití jednoho moba naspawnuje dalších 8, byla tam šance při zabití moba že se spawne další mob ta šance byla u každeho moba jiného scarabové měli větši a ty ostatni zase nižší jinak psal jsem si kvůli tomu s GMkem z NCsoftu

Tak ještě jednou:

{[Privates]=[magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0;magma_drake:magma_drake:1:0]};{[SummonPrivateRate]=30}

aneb 30% šance, že se objeví 8 5 magma draků ;)

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Totemy a Angelic ikon  zmizí pokud nahodíš jinou zbran než určenou pro tu classu byly jstím velké problémy na Kamaelu takže v pozdějších verzích to upravili jo a oficiální plná NCsoftská geodata nikdy vydána nebyli to co máte jsou jen částečná ukrádená NCsoftu jedním z jejich bývalích zaměstnanců, které upravil a prodává dál  :-D jen tak mimochodem takže pokuď to opravdu chcete mít aspoň truchu podle ofiku napište NCsoft týmu rádi vám poradí. 

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1 minute ago, Waltari said:

No ale porad je rozdil jestli jeden nebo 5 :D

To samozřejmě rozdíl je, jinak jednoduše l2off = n mobů najednou, l2j = podle toho, z které branche admin vycházel a co tam sám dopatlal

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1 minute ago, Anry said:

Totemy a Angelic ikon  zmizí pokud nahodíš jinou zbran než určenou pro tu classu byly jstím velké problémy na Kamaelu takže v pozdějších verzích to upravili jo a oficiální plná NCsoftská geodata nikdy vydána nebyli to co máte jsou jen částečná ukrádená NCsoftu jedním z jejich bývalích zaměstnanců, které upravil a prodává dál  :-D jen tak mimochodem takže pokuď to opravdu chcete mít aspoň truchu podle ofiku napište NCsoft týmu rádi vám poradí. 

Co sem najednou pleteš geodata? Ohledně zbraní si znovu přečti ten paste, co jsem posílala z leaknuté Freyi. Ještě ti to můžu pastnout z leaknutého Glory Days...

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