fabiohmc 0 Posted October 13, 2016 Report Share Posted October 13, 2016 Hello all, at first, thanks for answering the other topic about this. I am writing again to say that it is not fixed yet (the blessed spirit shots are still not getting activated before the second magic comes out... what makes the second magic slow - no casting speed). That is very bad for mage class, because during pvp the casting speed gets low and you dye. I know that it isnt a bug, but its very bad for age class =( Thanks again and sorry to bother again with the same topic. Β Link to post Share on other sites
Godspeed23 3 Posted October 13, 2016 Report Share Posted October 13, 2016 Not sure man if its not a bug, isnt it like requesting a custom change then? Link to post Share on other sites
Emca 306 Posted October 13, 2016 Report Share Posted October 13, 2016 Hi, nobody was able to give me way how to reproduce it - what char, which skill to use, what buffs should I have, ... According to my tests it should be fixed - but I had to check it just the way I paused sqlserver process (to make lag) and then checked some very long skill (8s with shots, 10s without shots) and it worked... Link to post Share on other sites
darkrinoa 1 Posted October 13, 2016 Report Share Posted October 13, 2016 havent noticed this cuz i havent played a mage here. but i do know it happens more often on other servers too, and its considered a bug or a fault cuz of too slow hardware, too high settings in the server/database. lot of servers ive played on, in this case interlude till gracia final, didnt had this thing, but also a lot of them did had it. Ive played more then 50+ privates, so i know. i cant imagine its a hdd << >> SSD issue, cuz back in the time when ssd's werent here, interlude and gracia final were already in privates, and often the problem didnt exist. imo must look into the code, or into the processing of items, wich can have delays. Link to post Share on other sites
Emca 306 Posted October 13, 2016 Report Share Posted October 13, 2016 If it's what I think it is, it's caused by database delay - server waits for database to acknowledge decrement of spiritshot count and casts skill too fast so it's without shot (database didn't respond in time) We have very good hardware so it's not problem with performance, but logical problem. So I've changed it so it doesn't check it and turns on spiritshot immediately. Maybe there's some other problem I don't know - someone please tell me how to reliably reproduce this bug Link to post Share on other sites
darkrinoa 1 Posted October 13, 2016 Report Share Posted October 13, 2016 6 minutes ago, Emca said: If it's what I think it is, it's caused by database delay - server waits for database to acknowledge decrement of spiritshot count and casts skill too fast so it's without shot (database didn't respond in time) We have very good hardware so it's not problem with performance, but logical problem. So I've changed it so it doesn't check it and turns on spiritshot immediately. Maybe there's some other problem I don't know - someone please tell me how to reliably reproduce this bug oh, you can reproduce this easily. and i think ypou are in the right spot with the solution. just take a 40+ mage class, spellhowler, spellsinger, sorcerer. have normal buffs, but do have zerk 2 and acumen 3, also get dyes +5 wit get karmian set and C mage wep + acu then you have like the c speed most of the mages have. and ofcourse, have blessed spiritshots activated. keep spamming 1 skill, so you almost keep pressing in that button (mine would beΒ f4 for hurricane), and then randomly youll notice slower casting speeds. Β it has nothing to do with , 'you may not keep pressing the button, etc etc' its very probably a delay so the item decrease cannot be verified. Link to post Share on other sites
Tschis 0 Posted October 14, 2016 Report Share Posted October 14, 2016 I had that problem at a lower level with not much casting speed. I thought it was my connection problem tho. Β It surely wasΒ before database check disabled, tho. I will keep an eye on it at higher ping and report here if i feel it happening. Link to post Share on other sites
darkdewer 16 Posted October 14, 2016 Report Share Posted October 14, 2016 It is considered a bug because it doesnt happen on l2j server. But on l2off server on RETAIL FILES there is a short delay between spells and spiritshot so for max dps you cannot just mash f1 like you can in l2j. If someone says this is a bug it is because they played l2j where this 'feature' doesnt exist. Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 According to my tests there are TWO different problems involved. Seems like I've fixed just one of them. Now it seems the second problem emerges only if you have shorter reuse than cast time. Is it possible? Link to post Share on other sites
darkdewer 16 Posted October 14, 2016 Report Share Posted October 14, 2016 There is no problem? Mash your nuke on any l2off server and your shots will be applyed while you are using the nuke, not before, so it takes dbl amount of time to cast Link to post Share on other sites
Oriphix 61 Posted October 14, 2016 Report Share Posted October 14, 2016 This isn't a bug, its like that by design. Its all because of spiritshots recharge.Β To avoid slow casts do microsteps aside between casts to give your spiritshots time to recharge. The same happens when you buff a char manually. If you spam one buff after the other, the second will take longer to cast, like there is no spiritshot used. Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 (edited) 3 hours ago, Emca said: According to my tests there are TWO different problems involved. Seems like I've fixed just one of them. Now it seems the second problem emerges only if you have shorter reuse than cast time. Is it possible? yes, shorter reuse time is possible. im not sure but if i remember this correclty but they lowered skill reuse time 25% in gracia Β (youll have to gonna look that up) also, its not true it never happens on l2j, it does. and its not true it always happens on official, it doesnt always. it is a bug, but its origin can be tricky. but within L2 you are able and allowed to keep your shots activated. every shot will be applied before the skill or attack takes place. this is how it was meant to be. so if that isnt possible cuz of something then yes, its a bug update: found a link to the gracia final patchnoteshttp://forums.goha.ru/showthread_0_0_t285473--ΠΠΠ+ΠΠ³ΡΡ+LINEAGE+2+Π¦ΠΈΠΊΠ»+ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΉ+The+Epic+Tales+of+Aden+The+2nd+Throne+Gracia+CT+2.3+Gracia+Final+Official+Patch+Notes+on+NA+EU+Servers it says:Β Β The reuse time for skills used by players has been shortened by 25% and is not affected by attack speed and magic speed.Β Edited October 14, 2016 by darkrinoa Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 1 hour ago, Kirito said: This isn't a bug, its like that by design. Its all because of spiritshots recharge.Β To avoid slow casts do microsteps aside between casts to give your spiritshots time to recharge. The same happens when you buff a char manually. If you spam one buff after the other, the second will take longer to cast, like there is no spiritshot used. this sir, is bullshit. forgive me my language Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 I'll try to fix it over weekend Link to post Share on other sites
Oriphix 61 Posted October 14, 2016 Report Share Posted October 14, 2016 (edited) 1 hour ago, darkrinoa said: this sir, is bullshit. forgive me my language The skill reuse time has nothing to do with the spritishot recharge / delay time....lowering the delay in skill reuse will not fix the time that it takes for the blessed spirit to trigger.Β That's always been the case on every server I have played on but Emca can test this easily I'm sure. EDIT: Not to mention blessed spiritshot is a item not a skill. Edited October 14, 2016 by Kirito Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 28 minutes ago, Kirito said: The skill reuse time has nothing to do with the spritishot recharge / delay time....lowering the delay in skill reuse will not fix the time that it takes for the blessed spirit to trigger.Β That's always been the case on every server I have played on but Emca can test this easily I'm sure. Well according to my tests it seems that INCREASE of reuse time to match skill cast time would fix the problem. On the other side it's probably not the way I want to fix it... Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 3 hours ago, Kirito said: The skill reuse time has nothing to do with the spritishot recharge / delay time....lowering the delay in skill reuse will not fix the time that it takes for the blessed spirit to trigger.Β That's always been the case on every server I have played on but Emca can test this easily I'm sure. EDIT: Not to mention blessed spiritshot is a item not a skill. true, and i never said that skill reuse time was related Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 3 hours ago, Emca said: Well according to my tests it seems that INCREASE of reuse time to match skill cast time would fix the problem. On the other side it's probably not the way I want to fix it... if you increase the reuse time, you will be altering a lot of skills and classes. it will make some classes weaker, and so, at the same time, fighter classes stronger against mages. Β Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 1 hour ago, darkrinoa said: if you increase the reuse time, you will be altering a lot of skills and classes. it will make some classes weaker, and so, at the same time, fighter classes stronger against mages. Β You didn't get it. When casting time is 1500 ms and reuse time is 1200 ms, there is a problem. If we forced all reuse times to be at least as long as the skill itself (which wouldn't change anything ingame as reuse time shorter than casting time is no difference for you), then it would work. It could be done only automatically, not changing skills etc (because it depends on buffs you have etc).Β BUT AGAIN, THIS IS NOT THE WAY I WANT TO FIX IT. I will fix it proper way - the spiritshot skill must be casted PRIOR to casting the next skill, not during it. 5 hours ago, Kirito said: EDIT: Not to mention blessed spiritshot is a item not a skill It's item skill in fact Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 5 minutes ago, Emca said: Β It's item skill in fact the blessed spiritshot itself is an item. the usage of it item skill and the way you quoted this it looked like i was the one who said it i agree on fixing this the right way, whatever that may be. its true the shots need to be loaded before you start the skill or attack Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 Sry bad quote :)) Fixed it Β - I mean the quote, not spiritshot problem :)) 1 Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 1 hour ago, Emca said: You didn't get it. When casting time is 1500 ms and reuse time is 1200 ms, there is a problem. If we forced all reuse times to be at least as long as the skill itself (which wouldn't change anything ingame as reuse time shorter than casting time is no difference for you), then it would work. It could be done only automatically, not changing skills etc (because it depends on buffs you have etc).Β BUT AGAIN, THIS IS NOT THE WAY I WANT TO FIX IT. Β yes i understand what you mean. but what in the case of spellcasting getting canceled due to dmg? normally you would be able to cast a new skill as soon as your skill is rdy for reuse. and this is when you want your normally reuse times Link to post Share on other sites
darkdewer 16 Posted October 14, 2016 Report Share Posted October 14, 2016 There is no problem. 'Fixing' this=a custom change from retail Link to post Share on other sites
darkrinoa 1 Posted October 14, 2016 Report Share Posted October 14, 2016 3 minutes ago, darkdewer said: There is no problem. 'Fixing' this=a custom change from retail its not retail. its supposed to be not Link to post Share on other sites
darkdewer 16 Posted October 14, 2016 Report Share Posted October 14, 2016 You played too much l2js Link to post Share on other sites
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