Godspeed23 3 Posted October 10, 2016 Report Share Posted October 10, 2016 (edited) I was wondering and wanted perhaps get something here going, as for an idea. Could we get hats? Should they be free at npc ? or Adena? Event reward only? If anybody got some cool idea about how they can be implemented, please share Some form of vote system reward >> Hats? PS: LOVE How forum saves any post that is being created. ( Accidental "go back one page" happens way to often then I would like ) Edited October 10, 2016 by Godspeed23 Quote Link to post Share on other sites
Emca 306 Posted October 10, 2016 Report Share Posted October 10, 2016 At the moment, we're planning hats and other cosmetics as event rewards. We don't like the idea of making it vote reward in any way, it's also complicated, because we can check just IP address so players on same IP would fight who will get it (you can't vote twice from single IP)... Quote Link to post Share on other sites
Squallsp 5 Posted October 10, 2016 Report Share Posted October 10, 2016 (edited) I would go for Vit Ginsen or Revite pops,Vit mantaining potion, .. hats .. no thank you, adena is good but how much ? Some adena + something usefull, once I get a hat why would I go to event again ? Try to implement vit increasing in the game , I had 2 drops of herbs so far..I am not much of a farmer but still .. About the same IP , maybe you can do a counter reward, aside from vote reward .. like 100 votes and everyone gets something. It will keep players online and is another reason to vote. Edited October 10, 2016 by Squallsp Quote Link to post Share on other sites
Emca 306 Posted October 10, 2016 Report Share Posted October 10, 2016 Vit potions would make it too fast... There are already retail ways how to replenish vitality: killing raid bosses vitality replenishing herbs pailaka TBD - some events will maybe have vitality chocolate or something like that as a reward (as this is present in existing retail events) Now it's 4x (5x if you vote). If we add some way to keep players on average of level 2, whole server would work like 8x+ which is in my opinion too much for so-called lowrate server. Also the reason why whole vitality feature is present - players that don't play so often get this bonus - would be diminished. Therefore, I'm against any non-retail changes in vitality system. 1 Quote Link to post Share on other sites
Godspeed23 3 Posted October 11, 2016 Author Report Share Posted October 11, 2016 (edited) I wanted strictly to discuss implementation of hats only as well as any possible good new ways of introducing them. This topic does not focus on anything else. Edited October 11, 2016 by Godspeed23 Quote Link to post Share on other sites
Oriphix 61 Posted October 14, 2016 Report Share Posted October 14, 2016 Mmmm why not introduce shadow hats? People can buy a hat for 150k each for low end hats and 1kk for mid range hats which lasts 7 days. Keep all the high end hats for GM held events and or a hat exchange NPC. So you get coins from GM events which you can trade for hats. make the coins and hats non-tradeable so they cant be used as currency to affect game play. Just an idea Quote Link to post Share on other sites
Jorn 120 Posted October 14, 2016 Report Share Posted October 14, 2016 Hey guys, we plan to add hats as a reward for events (we are planning two events right now, we'll give more info later this week (probably weekend). Quote Link to post Share on other sites
Squallsp 5 Posted October 14, 2016 Report Share Posted October 14, 2016 Just hats ? Or hats with some abilities..something useful, thats worth doing the event again? Some adena maybe ? Quote Link to post Share on other sites
Emca 306 Posted October 14, 2016 Report Share Posted October 14, 2016 We're discussing it with @Jorn, there will be probably more different rewards, but we can't tell more now. Quote Link to post Share on other sites
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