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Emca

L2 Shrine Staff
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Posts posted by Emca

  1. 20 minutes ago, argot said:

    jinak ja sem treba vytahnul z eventu uz 8 S80 gun

    Tak to máš docela štěstí (a nebo trpělivost), co jsem to tady počítala, tak na 8 S80 zbraní by ti to mělo zabrat v průměru něco kolem 21 hodin čistého času a sežrat přibližně 20k svitků.

  2. 10 hours ago, martin35 said:

    Ten event poslal server definitivně do sraček, celkem demence aby typek vytahl 7 S80 gun za jeden den nemluve o S gunach to uz je jako N grade, lidi uz ani nechodi ani mimo mesto a delaji jen ucty aby pretahovali event intemy. GG &Bye

    Upřímně, k čemu je S/S80 bez SC13/SC14 proti lidem, co mají vesper s SA a s atributem 300?

    • Thanks 1
  3. Hi, I've just checked it and it's both ok. The skill doesn't have single target (so you can use it regardless what's your target - no target, NPC, mob, player that's not flagged, player that's flagged, ...) and it affects all creatures in some range around you that aren't friendly for you (e.g. mobs, flagged players and probably enemies in clan war - and all players that are not in party/command channel with you while in combat zone).

    As for the transform - it's normal, when you're transformed, you have special set of skills just for the transform.

    Definitely not bug.

  4. 2018-01-29:

    Core:

    • Support for different enchant rate for event weapons (Yogi event)
    • Fix for better precision of event drop chance

    Scripts:

    • New Epilogue HTML dialogs for warehouse keepers

    Client:

    • Fix clan quest recipe

     

  5. 4 minutes ago, Observer said:

    Baium respawn according to retail npcpos is respawn=168hour    respawn_rand=48hour as @Emca posted

    There is a script/formula behind that numbers that its hard to find, the only way i can think of is : 168-48 = 120 (5 days) the spawn starts and the maximum random is +48hours.
    so from what i understand its the respawn - respawn_rand and then continues with unknown formula.

    It seems the formula is drand()  * (2 * respawnRand + 1) - respawnRand + respawn where drand (sub_5B69E0) returns random double between 0 and 1, probably with uniform distribution (because this function is used in many more places) - so it really should be something between (respawn - respawnRand) and (respawn + respawnRand + 1)...

    int __cdecl sub_4158F0(int respawn, int respawnRand)
    {
      __int64 v3; // rbp@1
      __int64 v4; // r8@1
      __int64 v5; // rdx@1
      int result; // eax@3
      int v7; // esi@4
    
      v3 = *(_QWORD *)(*MK_FP(__GS__, 88i64) + 8i64 * (unsigned int)TlsIndex);
      v4 = *(_DWORD *)(v3 + 200568);
      v5 = dword_247B560[v4 + 0x100000];
      dword_247B560[v4 + 0x100000] = v5 + 1;
      qword_285C160[v5 + 1000 * v4] = (__int64)L"int __cdecl BaseSpawnDefine::GetSpawnTime(int,int)";
      if ( respawn <= 0 )
      {
        --dword_247B560[*(_DWORD *)(v3 + 200568) + 0x100000];
        result = 0;
      }
      else if ( respawnRand )
      {
        v7 = (signed int)floor(sub_5B69E0() * (double)(2 * respawnRand + 1) + (double)-respawnRand) + respawn;
        if ( v7 <= 0 )
        {
          --dword_247B560[*(_DWORD *)(v3 + 200568) + 0x100000];
          result = 0;
        }
        else
        {
          --dword_247B560[*(_DWORD *)(v3 + 200568) + 0x100000];
          result = v7;
        }
      }
      else
      {
        --dword_247B560[*(_DWORD *)(v3 + 200568) + 0x100000];
        result = respawn;
      }
      return result;
    }
  6. Hi, thanks for report and sorry for inconvenience, we'll transfer items from freight to players' warehouses during next server restart. Unfortunately there's no way how to access freight now as all NPCs who were package_keeper are warehouse_keeper now so even returning the original HTML won't help until next restart...

  7. Ahoj všichni,

    od zítřka spouštíme event Master of Enchanting a navíc k tomu bude v Giranu opět Event NPC s následujícími bonusy pro nové hráče:

    • povýšení klanu zdarma (až do levelu 5)
    • kupóny na shadow B-grade zbraně, brnění a soul/spiritshoty
    • vitality koláčky

    Event poběží od pondělí 29. ledna do pondělí 26. února. Eventové NPC budou k dispozici do pondělí 5. března.

  8. 4 minutes ago, martin35 said:

    Ta AQ a Baium mi teda přijde hodně divny s takovým respawnem jsem se ještě nikdy nepotal.

    Gracia Final leak - npcpos.txt lines 87197-87200:

    territory_begin	[queenant_room]	{{-21490;178613;-5947;-5547};{-20762;179129;-5947;-5547};{-20310;182673;-5947;-5547};{-20570;183381;-5947;-5547};{-21594;183945;-5947;-5547};{-22770;183129;-5947;-5547};{-22890;182205;-5947;-5547};{-22258;178961;-5947;-5547}}	territory_end									
    npcmaker_begin	[queenant_room]	initial_spawn=all	maximum_npc=40									
    npc_begin	[queen_ant]	pos={-21610;181594;-5734;0}	total=1	respawn=36hour	respawn_rand=17hour	dbname=[queen_ant]	dbsaving={death_time;parameters;pos}	Privates=[nurse_ant:nurse_ant:2:10sec;nurse_ant:nurse_ant:2:10sec;nurse_ant:nurse_ant:2:10sec;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min]	boss_respawn_set=yes	npc_end		
    npcmaker_end												

    Gracia Final leak - npcpos.txt lines 87294-87297:

    territory_begin	[23_18_baium_npc]	{{117660;15328;10036;10836};{117508;16916;10036;10836};{116688;18088;10036;10836};{115180;19080;10036;10836};{112364;17856;10036;10836};{111680;15524;10036;10836};{113820;13252;10036;10836};{116484;13856;10036;10836}}	territory_end						
    npcmaker_begin	[23_18_baium_npc]	initial_spawn=all	maximum_npc=10						
    npc_begin	[baium]	pos={-105200;-253104;-15264;0}	total=1	respawn=168hour	respawn_rand=48hour	dbname=[baium]	dbsaving={death_time;parameters;pos}	boss_respawn_set=yes	npc_end
    npcmaker_end									

    Freya leak - npcpos.txt lines 96562-96565:

    territory_begin	[queenant_room]	{{-21490;178613;-5947;-5547};{-20762;179129;-5947;-5547};{-20310;182673;-5947;-5547};{-20570;183381;-5947;-5547};{-21594;183945;-5947;-5547};{-22770;183129;-5947;-5547};{-22890;182205;-5947;-5547};{-22258;178961;-5947;-5547}}	territory_end	
    npcmaker_begin	[queenant_room]	initial_spawn=all	maximum_npc=40	
    npc_begin	[queen_ant]	pos={-21610;181594;-5734;0}	total=1	respawn=36hour	respawn_rand=17hour	dbname=[queen_ant]	dbsaving={death_time;parameters;pos}	Privates=[nurse_ant:nurse_ant:2:10sec;nurse_ant:nurse_ant:2:10sec;nurse_ant:nurse_ant:2:10sec;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min;royal_guard_ant:royal_guard_ant:2:6min]	boss_respawn_set=yes	npc_end	
    npcmaker_end	

    Freya leak - npcpos.txt lines 96659-96662:

    territory_begin	[23_18_baium_npc]	{{117660;15328;10036;10836};{117508;16916;10036;10836};{116688;18088;10036;10836};{115180;19080;10036;10836};{112364;17856;10036;10836};{111680;15524;10036;10836};{113820;13252;10036;10836};{116484;13856;10036;10836}}	territory_end	
    npcmaker_begin	[23_18_baium_npc]	initial_spawn=all	maximum_npc=10	
    npc_begin	[baium]	pos={-105200;-253104;-15264;0}	total=1	respawn=168hour	respawn_rand=48hour	dbname=[baium]	dbsaving={death_time;parameters;pos}	boss_respawn_set=yes	npc_end	
    npcmaker_end	

     

  9. Pokud to čtu správně, tak by to mělo být takto (if I read it correctly, it should be set this way):

                           | Gracia Final leak |      L2 Shrine      |       Freya leak
    -------------------------------------------------------------------------------------------
                 Queen Ant |        36h +- 17h |          36h +- 17h |              36h +- 17h
                      Core |        60h +- 23h |          60h +- 23h |              60h +- 23h
                     Orfen |        48h +- 20h |          48h +- 20h |              48h +- 20h
                     Zaken |        60h +- 20h |     reset Wed 06:30 |         reset Wed 06:30
            Zaken day time |               N/A | reset Wed+Sat 06:30 | reset Mon+Wed+Fri 06:30
                     Baium |       168h +- 48h |         168h +- 48h |             168h +- 48h
     Frintezza (Frintezza) |        48h +- 24h |          48h +- 24h |     reset Wed+Sat 06:30
     Frintezza (Halisha 1) |        48h +- 24h |          48h +- 24h |                     N/A
     Frintezza (Halisha 2) |        48h +- 24h |          48h +- 24h |                     N/A
                  Antharas |       264h +- 72h |         264h +- 72h |             264h +- 72h
                   Valakas |       264h +- 72h |         264h +- 72h |             264h +- 72h

    Naše data jsou částečně z Gracie Final, částečně z Freyi a částečně z toho, co psal NCsoft na legacy.lineage2.com (our data is partially from Gracia Final, partially from Freya and partially from what NCsoft wrote on legacy.lineage2.com)