Here you go:
skill_begin skill_name = [s_shackle1] /* [] */ skill_id = 403 level = 1 operate_type = A2 magic_level = 55 self_effect = {} effect = {{p_block_move};{p_defence_trait;trait_hold;100}} end_effect = {} is_magic = 0 mp_consume2 = 25 cast_range = 600 effective_range = 1100 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 4 activate_rate = 80 lv_bonus_rate = 2 basic_property = men abnormal_time = 10 abnormal_lv = 1 abnormal_type = root_physically abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trai