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Aribeth

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Posts posted by Aribeth

  1. 19 hours ago, Deathwing said:

    Penize je treba z ekonomiky neustale odcerpavat, jinak by dochazelo k sileny inflaci (ve hre se penize "vyrabeji" zabijenim mobu a jejich mnozstvi neustale stoupa.

    Low lvly nemusi platit plnou cenu za port, staci se naucit portit chytre, napriklad port z Goddardu do giranu je lepsi pres Aden - Hunters Village - Hardins academy - SOE. Pripadne nemusis do Giranu chodit vubec, staci si zalozit dalsi postavu lvl 1, s tou nakoupit a donyst si vse do MDT.

    Přesně tak, když se sečtou ceny za bližší porty, tak to vyjde o dost levněji než přímý port (takhle se dá na portech ušetřit dobře).

    A manžel, který hrál L2 už před mnoha lety na low ratu, tak popisoval porty jako luxus (stejně tak shoty). Dělali to tak, že se naportili z města na kraj teritoria a jakmile byli na hranici s územím jiného města, tak dali soe (fajn i během CS dnes).

    Všichni ty ceny za porty vždycky nějak přežili.

  2. Právě nám to taky dvakrát za 20 min na obou počítačích spadlo... Fakt je to dost otravné

    Edit: tak už 3x

    Takhle je to nehratelné. Zase kdo by měl zájem dělat DDoS útoky na takhle malý server a v neděli ráno, kdy nejsou CSka ani nic jiného většího.

  3. Občas se mi to stává, když je prodleva mezi přihlášením a mezi kliknutím na příslušný server delší. A kupodivu to není až zas tak dlouhá prodleva. Pak se musím přihlásit znovu a už to jde.

  4. On GF servers mobs are more agressive towards "the weakest" characters. For example in Varka mobs become more agressive towards character which is there only for exp (10 lvls between them), do nothing (no heal, no attack). So, it depends on how the server determines the weakest one.

  5. 12 hours ago, Akbar said:

    There will be no one if players catch up. The fundamental principle of Lineage 2 is that the easiest, most efficient way to gain an advantage over other players is to outgrind them. That (not some game mechanics - the game per se is garbage) drives all activity and keeps players if not enagaged, then at least busy. The moment that is not possible, for example because just about everyone is at the cap or because additional grinding nets only marginal advantage, there is no point in doing anything, and the server needs to be ragequit or reset.

    That's true. All servers I played on ended by admin when it was not profitable for him anymore, or and more often they ended because everyone had everything and they got bored. I like this low rate. No hurry, a lot of fun for the future. Be all at the cap with top gear is fine on pvp high rate servers. Not here.

  6. 1 hour ago, Oriphix said:

    Example killing raids is meant to be done with other people but here 1 person can log everything they need a kill it. Personally I think this server would pull more players if there was rules around this but meh.

    If this disturbs you, so grab your active clan members and go kill him and than kill RB yourself. PvP in one person only with boxes is pretty difficult against amount of active players...

    17 hours ago, paqryk said:

    Setting the maximum amount of boxes to 3 is a good idea or else this will happen. Maybe I can't prove that those are bots, but it gets me turned off.

    Shot00001.jpg

    And why this had to be bot?! Just over-buff - BD, SWS, EE, WC, craft? and maybe some friend to exp afk. I take same to catacombs or ToI, sometimes I log buffers and my husband is DD :). And macros are the best - 2 sets of dances for 1 macro with /delay. And macros are part of the game. Maybe it is way meant to be played by NCsoft :D

    • Like 1
  7. So, item is existing in database, but there is no possible way to obtain it here by drop or quest in spite of there is label on it that it is presented to the player that defeated boss?

    Oh, bloody Koreans, what did do with that game...

    Maybe by some event...