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Nabijeni SC


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Ahojte,

Vcera jsme sli na Trexe ze  si  nabijeme SC (11-12)  Zabili jsme jich asi 8 a ani jeden krystal nedostal vyssi level..

podle zde napsanych sanci na nabiti nikoliv to nevyslo, kde je problem?

 

zde mam tabulku podle ktere to beru, je spravne? ci je to chyba tabulky?

 

Antharas                        13, 14, 15, 16            party 100 %
Frintezza                        13, 14, 15, 16            party 100 %
Valakas                            13, 14, 15, 16            party 100 %

Queen Shyeed                        13, 14, 15, 16            one member 10 %

Hekaton Prime                        11, 12, 13, 14, 15        one member 5 %

Giant Marpanak                        11, 12, 13, 14, 15        one member 3 %
Gwindorr                        11, 12, 13, 14, 15        one member 3 %
Gorgolos                        11, 12, 13, 14, 15        one member 3 %
Last Titan Utenus                    11, 12, 13, 14, 15        one member 3 %

Water Spirit Lian                    13, 14, 15            one member 10 %

Tiat                            15, 16                party 10 %
Ekimus                            15, 16                party 10 %
Beleth                            15, 16                party 10 %

Ember                            13                party 1.8 %

Stakato Nest bosses                    11, 12, 13, 14            one member 3 %

Chaos Golem                        11, 12, 13            one member 3 %

Baium                            11, 12                party 100 %
Anakim                            11, 12                party 100 %
Lilith                            11, 12                party 100 %
Zaken night                        11, 12                party 100 %

Zaken day                        11, 12                party 10 %

Tyrannosaurus                        11, 12                one member 100 %

Sailren                            11, 12                one member 16.4 %
Roaring Skylancer                    11, 12                one member 16.4 %
Beast Lord Behemoth                    11, 12                one member 16.4 %
Crokian Padishah Sobekk                    11, 12                one member 16.4 %
Meanas Anor                        11, 12                one member 16.4 %
Eilhalder von Hellmann                    11, 12                one member 16.4 %
Antharas Priest Cloe                    11, 12                one member 16.4 %

Baylor                            14                party 100 % (0.2 % chance for normal, 99.8 % chance for cursed)

Anakazel (Delusion Chamber)                13, 14, 15            one member 20 %

Anakazel (Dimensional Rift)                13                party 13 %
 

 

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2 hours ago, Waltari said:

podle dropu/spoilu ano.

vim ze jsou asi 3 druhy, ale vim ze to nabiji ten ktery ma MA keye na spoil, coz to by sedelo, ale bohuzel ani tak.

Ja sa riadim podla spoilu EAS 😀

Edited by Zero
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zabijeli jsme vsechny 3 nebo kolik jich tam je nba spawn ....a proste ani z jednoho jsme nikomu nic nenabili ... :( .....a to jsme vazne otocili asi 8-10 T rexu ..... :(.....vsichni mame nabijeci Q nabranej, jen jeden SC v invu a dostatek mista v invu ...nechapeme kde je problem .... :( 

 

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15 hours ago, Emca said:

Nedalo mi to a zkusila jsem to u sebe na testserveru (kde mám stejná data jako jsou na Shrine) a funguje to, jen musíte opravdu zabíjet toho správného

Tak to by me zajimalo tedy ktery je ten pravy 😄 protoze jsme fakt sejmuly vsechny druhy a ani jeden se nechytl. No ja se tam podivam a napisu loc at zjistime kde je chyba ok?

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On 1/13/2019 at 1:16 PM, Waltari said:

Tak to by me zajimalo tedy ktery je ten pravy 😄 protoze jsme fakt sejmuly vsechny druhy a ani jeden se nechytl. No ja se tam podivam a napisu loc at zjistime kde je chyba ok?

Neni mozny ze nekdo v inventari nemel sutr/quest a zrovna on "vyhral" nabiti. (nevim v jakem stavu je ted dorazeni reflectem nebo vlkem).

Dalsi moznost je ze ten jeden co nabiji mohl byt zrovna umrit pred vasim prichodem, vy byste prosli celej PI vsechny pozabijeli odesli a potom by teprve spawnul.

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12 hours ago, Deathwing said:

Neni mozny ze nekdo v inventari nemel sutr/quest a zrovna on "vyhral" nabiti. (nevim v jakem stavu je ted dorazeni reflectem nebo vlkem).

Dalsi moznost je ze ten jeden co nabiji mohl byt zrovna umrit pred vasim prichodem, vy byste prosli celej PI vsechny pozabijeli odesli a potom by teprve spawnul.

Kdyby se v tom chtěl někdo rýpat... prostě 100% šance:


set_compiler_opt base_event_type(@NTYPE_NPC_EVENT)

class tyrannosaurus_soul : tyranno_primeval {
handler:
	EventHandler MY_DYING(always_list,c1,code_info,i0,i1,i9,last_attacker,lparty,member,pledge0,random1_list,target)
	{
		always_list = AllocCodeInfoList();
		random1_list = AllocCodeInfoList();
		target = last_attacker;
		if( HaveMemo(target, @put_the_power_in_your_blade) == 1 )
		{
			always_list.SetInfo(0, target);
		}
		if( HaveMemo(target, @put_the_power_in_your_blade) == 1 )
		{
			always_list.SetInfo(0, target);
		}
		if( IsNull(lparty) == 0 )
		{
			for( i9 = 0; i9 < lparty.member_count; ++i9 )
			{
				target = GetMemberOfParty(lparty, i9);
				if( HaveMemo(target, @put_the_power_in_your_blade) == 1 )
				{
					always_list.SetInfo(0, target);
				}
			}
		}
		target = last_attacker;
		random1_list.SetInfo(1, target);
		while( IsNull(code_info = always_list.Next()) == 0 )
		{
			if( code_info.code == 0 )
			{
				SetCurrentQuestID(@put_the_power_in_your_blade);
				target = code_info.RandomSelectOne();
				if( IsNull(target) == 0 && DistFromMe(target) <= 1500 )
				{
					if( ( OwnItemCount(target, @blue_soul_crystal_0) + OwnItemCount(target, @blue_soul_crystal_1) + OwnItemCount(target, @blue_soul_crystal_2) + OwnItemCount(target, @blue_soul_crystal_3) + OwnItemCount(target, @blue_soul_crystal_4) + OwnItemCount(target, @blue_soul_crystal_5) + OwnItemCount(target, @blue_soul_crystal_6) + OwnItemCount(target, @blue_soul_crystal_7) + OwnItemCount(target, @blue_soul_crystal_8) + OwnItemCount(target, @blue_soul_crystal_9) + OwnItemCount(target, @blue_soul_crystal_10) + OwnItemCount(target, @blue_soul_crystal_11) + OwnItemCount(target, @blue_soul_crystal_12) + OwnItemCount(target, @blue_soul_crystal_13) + OwnItemCount(target, @red_soul_crystal_0) + OwnItemCount(target, @red_soul_crystal_1) + OwnItemCount(target, @red_soul_crystal_2) + OwnItemCount(target, @red_soul_crystal_3) + OwnItemCount(target, @red_soul_crystal_4) + OwnItemCount(target, @red_soul_crystal_5) + OwnItemCount(target, @red_soul_crystal_6) + OwnItemCount(target, @red_soul_crystal_7) + OwnItemCount(target, @red_soul_crystal_8) + OwnItemCount(target, @red_soul_crystal_9) + OwnItemCount(target, @red_soul_crystal_10) + OwnItemCount(target, @red_soul_crystal_11) + OwnItemCount(target, @red_soul_crystal_12) + OwnItemCount(target, @red_soul_crystal_13) + OwnItemCount(target, @green_soul_crystal_0) + OwnItemCount(target, @green_soul_crystal_1) + OwnItemCount(target, @green_soul_crystal_2) + OwnItemCount(target, @green_soul_crystal_3) + OwnItemCount(target, @green_soul_crystal_4) + OwnItemCount(target, @green_soul_crystal_5) + OwnItemCount(target, @green_soul_crystal_6) + OwnItemCount(target, @green_soul_crystal_7) + OwnItemCount(target, @green_soul_crystal_8) + OwnItemCount(target, @green_soul_crystal_9) + OwnItemCount(target, @green_soul_crystal_10) + OwnItemCount(target, @green_soul_crystal_11) + OwnItemCount(target, @green_soul_crystal_12) + OwnItemCount(target, @green_soul_crystal_13) + OwnItemCount(target, @blue_soul_crystal_14) + OwnItemCount(target, @cursed_blue_soul_crystal_14) + OwnItemCount(target, @red_soul_crystal_14) + OwnItemCount(target, @cursed_red_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_14) + OwnItemCount(target, @cursed_green_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_15) + OwnItemCount(target, @red_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_16) + OwnItemCount(target, @green_soul_crystal_16) + OwnItemCount(target, @red_soul_crystal_16) ) == 1 )
					{
						if( OwnItemCount(target, @blue_soul_crystal_10) == 1 )
						{
							DeleteItem1(target, @blue_soul_crystal_10, 1);
							GiveItem1(target, @blue_soul_crystal_11, 1);
							AddLog(6, target, 5579);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35051, target.name, IntToStr(11), "", "", ""));
						}
						else if( OwnItemCount(target, @blue_soul_crystal_11) == 1 )
						{
							DeleteItem1(target, @blue_soul_crystal_11, 1);
							GiveItem1(target, @blue_soul_crystal_12, 1);
							AddLog(6, target, 5582);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35051, target.name, IntToStr(12), "", "", ""));
						}
						else if( OwnItemCount(target, @red_soul_crystal_10) == 1 )
						{
							DeleteItem1(target, @red_soul_crystal_10, 1);
							GiveItem1(target, @red_soul_crystal_11, 1);
							AddLog(6, target, 5577);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35052, target.name, IntToStr(11), "", "", ""));
						}
						else if( OwnItemCount(target, @red_soul_crystal_11) == 1 )
						{
							DeleteItem1(target, @red_soul_crystal_11, 1);
							GiveItem1(target, @red_soul_crystal_12, 1);
							AddLog(6, target, 5580);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35052, target.name, IntToStr(12), "", "", ""));
						}
						else if( OwnItemCount(target, @green_soul_crystal_10) == 1 )
						{
							DeleteItem1(target, @green_soul_crystal_10, 1);
							GiveItem1(target, @green_soul_crystal_11, 1);
							AddLog(6, target, 5578);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35053, target.name, IntToStr(11), "", "", ""));
						}
						else if( OwnItemCount(target, @green_soul_crystal_11) == 1 )
						{
							DeleteItem1(target, @green_soul_crystal_11, 1);
							GiveItem1(target, @green_soul_crystal_12, 1);
							AddLog(6, target, 5581);
							SoundEffect(target, "ItemSound.quest_itemget");
							ShowSystemMessage(target, 974);
							BroadcastSystemMessageStr(myself.sm, 1500, MakeFString(35053, target.name, IntToStr(12), "", "", ""));
						}
						else if( OwnItemCount(target, @blue_soul_crystal_12) >= 1 || OwnItemCount(target, @green_soul_crystal_12) >= 1 || OwnItemCount(target, @red_soul_crystal_12) >= 1 || OwnItemCount(target, @blue_soul_crystal_13) >= 1 || OwnItemCount(target, @green_soul_crystal_13) >= 1 || OwnItemCount(target, @red_soul_crystal_13) >= 1 )
						{
							ShowSystemMessage(target, 978);
						}
						else
						{
							ShowSystemMessage(target, 1264);
						}
					}
					else if( ( OwnItemCount(target, @blue_soul_crystal_0) + OwnItemCount(target, @blue_soul_crystal_1) + OwnItemCount(target, @blue_soul_crystal_2) + OwnItemCount(target, @blue_soul_crystal_3) + OwnItemCount(target, @blue_soul_crystal_4) + OwnItemCount(target, @blue_soul_crystal_5) + OwnItemCount(target, @blue_soul_crystal_6) + OwnItemCount(target, @blue_soul_crystal_7) + OwnItemCount(target, @blue_soul_crystal_8) + OwnItemCount(target, @blue_soul_crystal_9) + OwnItemCount(target, @blue_soul_crystal_10) + OwnItemCount(target, @blue_soul_crystal_11) + OwnItemCount(target, @blue_soul_crystal_12) + OwnItemCount(target, @blue_soul_crystal_13) + OwnItemCount(target, @red_soul_crystal_0) + OwnItemCount(target, @red_soul_crystal_1) + OwnItemCount(target, @red_soul_crystal_2) + OwnItemCount(target, @red_soul_crystal_3) + OwnItemCount(target, @red_soul_crystal_4) + OwnItemCount(target, @red_soul_crystal_5) + OwnItemCount(target, @red_soul_crystal_6) + OwnItemCount(target, @red_soul_crystal_7) + OwnItemCount(target, @red_soul_crystal_8) + OwnItemCount(target, @red_soul_crystal_9) + OwnItemCount(target, @red_soul_crystal_10) + OwnItemCount(target, @red_soul_crystal_11) + OwnItemCount(target, @red_soul_crystal_12) + OwnItemCount(target, @red_soul_crystal_13) + OwnItemCount(target, @green_soul_crystal_0) + OwnItemCount(target, @green_soul_crystal_1) + OwnItemCount(target, @green_soul_crystal_2) + OwnItemCount(target, @green_soul_crystal_3) + OwnItemCount(target, @green_soul_crystal_4) + OwnItemCount(target, @green_soul_crystal_5) + OwnItemCount(target, @green_soul_crystal_6) + OwnItemCount(target, @green_soul_crystal_7) + OwnItemCount(target, @green_soul_crystal_8) + OwnItemCount(target, @green_soul_crystal_9) + OwnItemCount(target, @green_soul_crystal_10) + OwnItemCount(target, @green_soul_crystal_11) + OwnItemCount(target, @green_soul_crystal_12) + OwnItemCount(target, @green_soul_crystal_13) + OwnItemCount(target, @blue_soul_crystal_14) + OwnItemCount(target, @cursed_blue_soul_crystal_14) + OwnItemCount(target, @red_soul_crystal_14) + OwnItemCount(target, @cursed_red_soul_crystal_14) + OwnItemCount(target, @green_soul_crystal_14) + OwnItemCount(target, @cursed_green_soul_crystal_14) + OwnItemCount(target, @blue_soul_crystal_15) + OwnItemCount(target, @green_soul_crystal_15) + OwnItemCount(target, @red_soul_crystal_15) + OwnItemCount(target, @blue_soul_crystal_16) + OwnItemCount(target, @green_soul_crystal_16) + OwnItemCount(target, @red_soul_crystal_16) ) >= 2 )
					{
						ShowSystemMessage(target, 977);
					}
					else
					{
						ShowSystemMessage(target, 1265);
					}
				}
			}
		}
		code_info = random1_list.RandomSelectOne();
		if( IsNull(code_info) == 0 )
		{
			if( code_info.code == 1 )
			{
				SetCurrentQuestID(@pledge_get_reputation);
				target = code_info.RandomSelectOne();
				if( IsNull(target) == 0 && DistFromMe(target) <= 1500 )
				{
					c1 = Pledge_GetLeader(target);
					pledge0 = GetPledge(target);
					if( IsNull(pledge0) == 0 )
					{
						if( IsNullCreature(c1) == 0 && myself.i_quest0 > 0 )
						{
							if( HaveMemo(c1, @pledge_get_reputation) == 1 && GetMemoState(c1, @pledge_get_reputation) == 1 && c1.is_pledge_master == 1 && DistFromMe(c1) <= 1500 && pledge0.skill_level >= 5 )
							{
								GiveItem1(c1, @q_claw_of_tyranno, 1);
								SoundEffect(c1, "ItemSound.quest_itemget");
							}
						}
					}
				}
			}
		}
		super;
	}
}

 

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