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Jorn

L2 Shrine Staff
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Posts posted by Jorn

  1. Light armor

    Enchanter Dyna Essence I:

    skill_begin	skill_name = [s_dynasty_tunic_enchanter]	/* [ ] */	skill_id = 3355	level = 1	operate_type = P	magic_level = 1	self_effect = {}	effect = {{p_magic_speed;{all};15;per};{p_max_mp;{all};321;diff;0};{p_reduce_cancel;-15;diff};{p_magic_mp_cost;1;-5;per};{p_defence_attribute;attr_unholy;8};{p_set_cloak_slot}}	multi_class = 0	skill_end
    

    Casting spd. +15%, max mp +321, casting cancel reduction -15, cost of magic skills -5% and dark attr +8

    int -1, men +2 and wit -1

    Enchanter Dyna Essence II:

    skill_begin	skill_name = [s_dynasty_platinum_tunic_enchanter]	/* [   ] */	skill_id = 3646	level = 1	operate_type = P	magic_level = 1	self_effect = {}	effect = {{p_magic_speed;{all};15;per};{p_max_mp;{all};321;diff;0};{p_reduce_cancel;-15;diff};{p_magic_mp_cost;1;-6;per};{p_defence_attribute;attr_unholy;8};{p_set_cloak_slot}}	multi_class = 0	skill_end

    Only difference to Dyn Essence I skill is decreased cost of magic skills to -6%.

    int -1, men +2 and wit -1

    Robe

    Skills are same.

    Essence I: int -2, men +2

    Essence II: int -2, men +2

  2. set_begin    67    slot_chest={9419}    slot_legs={9421;11512}    slot_head={9422;11557}    slot_gloves={9423;11513}    slot_feet={9424;11526}    slot_lhand={9441;11532}    slot_additional=[slot_lhand]    set_skill=[s_set_collected]    set_effect_skill=[s_dynasty_blast_plate_force_master]    set_additional_effect_skill=[s_dynasty_shield]    set_additional2_condition=6    set_additional2_effect_skill=[s_heavy_set_s1]    str_inc={2;0}    con_inc={-2;0}    dex_inc={0;0}    int_inc={0;0}    men_inc={0;0}    wit_inc={0;0}    set_end    

    This is the set definition for force master set with Dyna I Essence. It gives str +2, con -2 and it also gives some skill effects, this is the one for the essence:

    Force master skill:

    skill_begin	skill_name = [s_dynasty_blast_plate_force_master]	/* [  ] */	skill_id = 3350	level = 1	operate_type = P	magic_level = 1	self_effect = {}	effect = {{p_physical_attack;{all};5.4;per};{p_max_hp;{all};492;diff;0};{p_defence_attribute;attr_unholy;8};{p_magic_mp_cost;0;-5;per};{p_set_cloak_slot}}	multi_class = 0	skill_end
    

    It increases p.atk by 5.4%, max hp by 492, dark attr by 8, and reduces mp cost by 5%.

     

    And below is Dyna II Essence set:

    set_begin	91	slot_chest={10230}	slot_legs={9421;11512}	slot_head={9422;11557}	slot_gloves={9423;11513}	slot_feet={9424;11526}	slot_lhand={9441;11532}	slot_additional=[slot_lhand]	set_skill=[s_set_collected]	set_effect_skill=[s_dynasty_platinum_blast_plate_force_master]	set_additional_effect_skill=[s_dynasty_shield]	set_additional2_condition=6	set_additional2_effect_skill=[s_heavy_set_s1]	str_inc={1;0}	con_inc={-2;0}	dex_inc={1;0}	int_inc={0;0}	men_inc={0;0}	wit_inc={0;0}	set_end																																																															
    

    It gives str +1, con -2 and dex +1

    And skill:

    skill_begin	skill_name = [s_dynasty_platinum_blast_plate_force_master]	/* [  ] */	skill_id = 3639	level = 1	operate_type = P	magic_level = 1	self_effect = {}	effect = {{p_physical_attack;{all};6.6;per};{p_max_hp;{all};492;diff;0};{p_defence_attribute;attr_unholy;8};{p_magic_mp_cost;0;-6;per};{p_set_cloak_slot}}	multi_class = 0	skill_end
    

    It increases p.atk by 6.6%, max hp by 492, dark attr by 8, and reduces mp cost by 6%.

     

  3. 17 hours ago, haleluja said:

    Freya was canceled, coz its too hard, chronicle as I know was never leaked

    True, there is no full leak. Only AI and some scripts leaked.

     

    11 hours ago, bhh said:

    would be nice to see H5 as well, as for bugs in this server i noticed some odd ones, but it's stuff related to dynasty sets effect mostly so not even sure if there's way to know how they're supposed to work

    example i have my own doomcryer with the enchanter dynasty robe, now the set effect states "Int-2, Men+2, Casting Spd. +15%, Max MP +321. Dark Resistance +8, decrease MP consumption, decrease magic cancel rate"

    i farmed for dynastic essence II and the effect upgrade to a

    Int-2, Men+2, Magic Casting Speed +15%, Maximum MP +321 Effect. Darkness Resistance +8, MP Consumption +6% Decrease, Magic Cancel Rate +15 Decrease.

    the part i bring attention to is the "mp consumption +6% decrease, there's no difference between the consumption of the normal dynasty robe enchanter set vs the dynasty satin robe enchanter set (the one with the dynastic essence II)

    I can take a look into server files and see what it really does. Sometimes description in client does not match the real effects on items.

  4. I might talk to @Emca about this, since i can't do it just by myself.

    We could again invest time into opening new server, but we have to ask ourselves if it's worth it if only 200-300 unique ppl (maybe not even that) would join and population will be almost 0 players in 2-3 months?

    If anything, opening a seasonal server would make most sense imho:

    • open in October / November
    • close before summer in May / June
    • chronicle GF or GE because H5 extender is not ready (we have l2off h5 data) and H5 is too big for small community server
    • and then think through donate system
  5. Hi @haleluja.

    It's true we have most of the bugs fixed, we have our own anticheat and we also have experience running the server. However, that is not enough. It would take a lot of time and money to run second server.

    It's not a problem to set up second server, i would also be willing to spend some money to propagate it. But would players come? I doubt it, because there are much larger projects, and most of the servers have almost only russian player base. EU players aren't playing anymore, maybe some would come because of nostalgia, but they would quit after few weeks. And in order to attract more casual players, i believe we'd have to make the game simpler, by e.g. adding a buffer so that players don't have to box buffpets.

    And we'd definitely have to implement donate system, which in turn requires legal work to be done. With donate comes taxes, reporting to finance bureau, payment disputes, and so on.

  6. Dear Players,

    we're going to clear out some clan halls. Any clans where no one's logged in since January 1, 2023, are going to lose their halls.

    The clans that haven't been active and have halls are:

    • InclusionForzada
    • SoloFarm
    • Triskelion
    • BambusArmy
    • HuntersHorde
    • CamonnaTong
    • DreamTheater
    • ViennaVelvet
    • Darkness

    If you're in one of these clans and you've been playing, let us know ASAP.

    Cheers.

  7. Dear players,

    we updated forum to the newest version. If you run into any issues, let us know and we'll fix it asap.

    I also want to mention that those, whose registration did not complete due to email issues can now try again to resend verification emails.

    Cheers.

    • Thanks 1
  8. Ring is set to be 100%. I'll have look how to make the tower disconnect / error friendly - meaning that i would like it to be a zone that would allow to connect back in certain time (5 minutes enough?)

    Beleth is not instanced, this is what the data say:

    npc_ex_begin    [beres]    pos={-105200;-253104;-15264;-16384}    total=1    respawn=264hour    respawn_rand=72hour    dbname=[beres]    boss_respawn_set=yes    npc_ex_end

     

  9. On 4/15/2020 at 8:24 PM, heroBD said:

    @Jorn

    SOI has 5 stages

    When u do 1.000.000 points , it goes stage 2 and u can do EKIMUS . 

    When u kill 5 ekimus during stage 2 , it goes stage 3 and it goes to defend mode , farming crystals in SOI etc........

    Stage 3-4-5 is more about crystals/defending , i dont care so much about those atm......  

    The question is:

    If we do 10 cohemenes and open stage 2 for 48 hours ,  and then do 4 EKIMUS , not 5 ,and let it go back to stage 1........

    Do 10 cohemenes again.

    Next time that we do the 1 ekimus ...... it will be counted as 5th one ? and it will go stage 3 instantly ? or we need to do 5 ekimus in the 48 hours that stage 2 is open?

    Sry if i confuse u , what we wanna do is actually farm ekimuses for vesper , but it is FUCKING slow with the stages ..... max we can farm like 5 ekimus in 2-3 weeks , and they drop just 1 random vesper part , usually sigils :D 

    Sorry for the late response, it took a while to dig through the AI and scripts.

    So if you do 4 Ekimus, and let the stage fall (and nobody else will contribute to the final point count), then it won't count as 5th one.

    Each Ekimus adds certain number of points that is stored in the database. Once the desired point count is reached, then SOI is switched to another state.

    Each stage "fall" resets the point counter.

    • Like 2
  10. Dear players,

    we have received couple of reports that login service fails on hostname issues. We ordered and configured Cloud DNS service which will hopefully resolve the issues. If those issues persist after 24 hours, the issue is most likely not on our side, but we will try to help you resolve it.

  11. Hi,

    do you know if anybody else experience lags at the same time as you have them? We moved to new hardware so it might require some additional tweaks.

    The hostname thing is strange, because we actually didn't change any IP addresses (we're using proxies so we don't expose server address). I am going to talk to @Emca about those issues, hopefully we'll find solution soon.

    We are actually thinking about donations, but it takes quite a lot of setup and needs some additional paperwork (taxes). So yes, donations will eventually come, in a way that there will be:

    • paid monthly subscriptions - probably 3 types, don't know the prices yet, but should be cheap, and we haven't discussed the bonuses - probably something like colored name + some other stuff
    • paid hair accessories + some agathions ... i personally don't want to go the way of adding quest items (like nobless, 3rd class transfer, buff potions, and so on) in to the donate

    EDIT: hostname issue

    See

     

  12. Dear players,

    we need to move L2 Shrine server to another hosting provider. Expected downtime is couple of hours. We will notify you here on forums when server is ready.

    Reasons why we are moving to another host:

    1. Actual Shrine hardware is quite old
    2. Better connectivity for European players
    3. Better hardware - Core i9, 64GB of RAM, more disk space (NVMe)
      1. We will have capacity to open another server (H5)

    We apologize for the inconvenience.